Grading Scheme :: ECE 445 - Senior Design Laboratory

Grading Scheme

 

The grading scheme for the course, as well as links to specific requirements for each assignment/deliverable and evaluation sheets, are given in the table below. Due dates for each assignment/deliverable can be found on the course Calendar. Please note:

Below is the points breakdown for all assignments/deliverables for the course, sorted chronologically:

Item Team / Individual Score Points Evaluation Sheet**
Initial Post Individual 5  
Early project approval Individual 5  
Lab Safety Training Individual Lab Access  
Lab Notebook Individual 50 PDF
CAD Assignment Individual 10 PDF
Soldering Assignment Individual 10
Request for Approval Team 5  
Weekly TA Meetings     Participation
Proposal document Team 25 PDF
Proposal Review presentation Team 20 PDF
Peer review Individual 5
Team Contract Team 10  
Design Document
Requirements and Verification
Team 40 PDF
Breadboard Demo I * Team 20 PDF
Breadboard Demo II * Team 20 PDF
Team Evaluation I Team 5 Canvas
Board Review     Participation
Individual Progress Report Individual 25 PDF
Team Contract Assessment Individual Participation
Mock Demo Individual 5  
Mock Presentation Individual 5  
Final Demo * Team 150 PDF
Final Presentation * Individual 50 PDF
Final Report: Technical Team 30 PDF
Final Report: English/Format Team 20 PDF
Checkout     PDF
Contract Fulfillment Team 20  
Continuing your project   Priceless  

* Grades for these will be the average of the TA and Instructor grades; peer review grades will be used to provide feedback.
** Evaluation Sheets are subject to minor changes.

Drum Tutor Lite

Zhen Qin, Yuanheng Yan, Xun Yu

Drum Tutor Lite

Featured Project

Team: Yuanheng Yan, Zhen Qin, Xun Yu

Vision: Rhythm games such as guitar hero are much easier than playing the actual drums. We want to make a drum tutor that makes playing drums as easy as guitar hero. The player is not required to read a sheet music.

Description: We will build a drum add-on that will tutor people how to play the drums. We will make a panel for visual queue of the drum and beats in a form similar to guitar hero game. The panel can be a N*10 (N varying with the drum kit) led bar array. Each horizontal bar will be a beat and each horizontal line above the bottom line will represent the upcoming beats.

There will be sensors on each drum that will fire when the drum heads is hit. The drums will be affixed with ring of light that provides the timing and accuracy of the player according to the sensors.

Of course with a flip of a switch, the drum could be a simple light up drum: when the player hits the drum, that particular drum will light up giving cool effects.

The system will be on a microprocessor. Or for more versatile uses, it could be connected to the computer. And a app will be written for the tutor.

Project Videos