Project Proposal

Video Lecture

Video, Slides

Description

The proposal outlines your project's motivation, design, requirements, ethics, and safety. The project proposal is an expansion on the information provided in the RFA. Use the following format:

  1. Introduction

    • Problem: One to two paragraphs detailing the problem statement. Include any relevant references to justify the existence or importance of the problem.
    • Solution: One to two paragraphs describing the solution. Give a high-level idea of what your solution is, then delve into detail as to how it is implemented. You do not have to commit to a particular implementation at this point, but your description should be explicit and concrete.
    • Visual Aid: A pictorial representation of your project that puts your solution in context. Include other external systems relevant to your project (e.g. if your solution connects to a phone via Bluetooth, draw a dotted line between your device and the phone). Note that this is not a block diagram and should explain how the solution is used, not a breakdown of inner components.

      Sample visual aid for project which remaps GameCube buttons on the fly.

    • High-level requirements list: A list of three quantitative characteristics that this project must exhibit in order to solve the problem. Each high-level requirement must be stated in complete sentences and displayed as a bulleted list. Avoid mentioning "cost" as a high level requirement.
  2. Design
    • Block Diagram: Break your design down into blocks and assign these blocks into subsystems. Label voltages and data connections. Your microcontroller can live in multiple subsystems if you wish, as in the example below.

      Sample block diagram for electric longboard + remote

    • Subsystem Overview: A brief description of the function of each subsystem in the block diagram and explain how it connects with the other subsystems. Every subsystem in the block diagram should have its own paragraph.
    • Subsystem Requirements: For each subsystem in your block diagram, you should include a highly detailed block description. Each description must include a statement indicating how the block contributes to the overall design dictated by the high-level requirements. Any interfaces with other blocks must be defined clearly and quantitatively. Include a list of requirements where if any of these requirements were removed, the subsystem would fail to function. Good example: Power Subsystem must be able to supply at least 500mA to the rest of the system continuously at 5V +/- 0.1V.
    • Tolerance Analysis: Identify an aspect of your design that poses a risk to successful completion of the project. Demonstrate the feasibility of this component through mathematical analysis or simulation.
  3. Ethics and Safety
    Assess the ethical and safety issues relevant to your project. Consider both issues arising during the development of your project and those which could arise from the accidental or intentional misuse of your project. Specific ethical issues should be discussed in the context of the IEEE and/or ACM Code of Ethics. Cite, but do not copy the Codes. Explain how you will avoid ethical breaches. Cite and discuss relevant safety and regulatory standards as they apply to your project. Review state and federal regulations, industry standards, and campus policy. Identify potential safety concerns in your project.

Submission and Deadlines

The Project Proposal document should be uploaded to My Project on PACE in PDF format before the deadline listed on the Calendar.

Drum Tutor Lite

Zhen Qin, Yuanheng Yan, Xun Yu

Drum Tutor Lite

Featured Project

Team: Yuanheng Yan, Zhen Qin, Xun Yu

Vision: Rhythm games such as guitar hero are much easier than playing the actual drums. We want to make a drum tutor that makes playing drums as easy as guitar hero. The player is not required to read a sheet music.

Description: We will build a drum add-on that will tutor people how to play the drums. We will make a panel for visual queue of the drum and beats in a form similar to guitar hero game. The panel can be a N*10 (N varying with the drum kit) led bar array. Each horizontal bar will be a beat and each horizontal line above the bottom line will represent the upcoming beats.

There will be sensors on each drum that will fire when the drum heads is hit. The drums will be affixed with ring of light that provides the timing and accuracy of the player according to the sensors.

Of course with a flip of a switch, the drum could be a simple light up drum: when the player hits the drum, that particular drum will light up giving cool effects.

The system will be on a microprocessor. Or for more versatile uses, it could be connected to the computer. And a app will be written for the tutor.

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