Lab

Recommended Tools

In addition to the resources that the course provides, students may find it useful to obtain the tools below:

  • wire cutter
  • wire stripper
  • needle nose pliers
  • screwdrivers
  • hex set (ball ends)
  • electrical tape
  • small scissors
  • a small file

Lab Resources

The Srivastava Senior Design Lab (2070 ECEB) is dedicated to ECE 445 usage. This lab provides you access to a vast array of lab equipment, hardware, and software for your use in developing and implementing your senior design project. In addition, course staff will make themselves available in this lab during their office hours to provide guidance on your project throughout the semester. It is our intention that this laboratory space provides you and your team with all the tools you would need to develop and test your project (within reason!). If there is something that you require in the lab to complete your project that does not exist in the lab, talk to your TA and we will see if we can remedy the situation.

Lab Bench Reservations

If and when the semester gets so busy that finding a lab bench to work at becomes difficult, please make use of the Lab Bench Reservation System in PACE. Reserving a lab bench will guarantee priority access to that bench, even when the lab is busy. To use the tool, after authenticating in PACE, you will see a page with a title "Signup for lab bench" with some text and a large table below that. The table shows the schedule for each bench on a given day (use the orange arrows or "Go To Date" text box to see a different day).  You make your reservation by simply clicking in a grid cell in the table, which will turn the box green. Click on it again to un-reserve the bench (and the box will turn white again).  Benches that are already reserved by another group will be denoted with a yellow box (you can hover your mouse over a yellow box to find out what group has reserved the bench).

A few ground rules:

  1. You may use a lab bench (a) during a time for which you have it reserved or (b) any time during which it is not reserved in the system (on a first-come-first-served basis). However, if you are working at a bench that is unreserved and somebody reserves it using the online system, the group with the reservation gets the lab bench.
  2. There is a limit on the amount of time for which you can reserve benches in 2070 ECEB.  The limit is currently a total of 4 hours of total bench time in the lab per group per day (e.g., 2 hours at Bench A and 2 hours at Bench B would max out your team's reservations for the day).  While this may seem restrictive, keep in mind that the course serves more than 60 groups in a typical semester and the lab has only 16 benches.  Also keep in mind that you can work at a bench if it is unreserved.
  3. Some lab benches have specialized equipment at them, such as digital logic analyzers.  Try to reserve the lab bench that has the equipment that you need.
  4. Cancel reservations that you will not need as soon as possible to give other groups a chance to reserve the lab bench.  You can cancel a reservation up to 1 hour before time and not have it count against your daily allotment.
  5. Conflicts and/or reports of people not following these rules should be sent to your TA with the course faculty in copy.
  6. Above all, be courteous.  Especially near the end of the semester, the lab will be full most of the time and stress will abound.  Clean up the lab bench when you are done with it.  Start and end your sessions on time.  Be patient and friendly to your peers and try to resolve conflicts professionally.  If we notice empty lab benches that have been reserved, we will cancel your reservations and limit your ability to reserve lab benches in the future. Similarly, do not reserve more time than you will need.  If we notice that you are frequently canceling reservations, we will limit your ability to reserve lab benches in the future. Finally, do not try to “game” the system and reserve a bench for 30 minutes every hour for eight hours. We will notice this and revoke your ability to reserve a bench.

Lab Rules

There are two overriding rules of working in the Srivastava Senior Design Lab. First, be safe. Second, be courteous. Lab access will be revoked if you fail to complete the required laboratory safety training by the deadline or if you break any of the lab rules. Specific points and examples of what we expect:

Breaking the rules or exhibiting bad laboratory etiquette will lead to a loss of points and/or revocation of laboratory access.

Lab Equipment Rules

Do not remove any equipment from the lab. Students may not change the connections on equipment without TA approval. Any approved changes that are made should be undone before leaving the lab. If a bench instrument is malfunctioning, a red repair tag should be placed on it and you should notify your TA. This alerts the staff to the problem, and allows the Electronics Services Shop to fix the problem.

When using a piece of laboratory equipment for the first time, please ask a TA for help. If you are inexperienced with a piece of hardware, do not assume that it is broken just because you cannot figure out how to use it. Similarly, if you use a piece of equipment to test your project and the equipment does not perform the way you think it should, do not assume the fault is with the equipment, and do not try again with equipment on another bench. Rather, stop and make absolutely sure the problem is not with your connections or project.

If you break any laboratory equipment, you must tell your TA within 1 business day. Any attempts to conceal breakage will result in an F in the course.

Room Access

The lab room (2070 ECEB) is on the electronic key-card system. The Department automatically adds room access to the building and the lab for all students on the roster. You will need a “prox enanabled” I-Card to swipe into the room. If the door does not open after several attempts, you may need to get a replacement card. Room access is automatically restricted to faculty and TAs during official breaks (i.e., Thanksgiving, Christmas, and Spring Break).

Computer Access

The lab computers are EWS computers and are setup like other Windows-based EWS systems you are familiar with. Standard EWS rules apply to these machines. In particular, please store any/all files you generate on a network drive or in the cloud. The C: drive should not be used for any personal material, since it is unprotected and is available only on the particular machine where it was originally stored. A particular computer may be cleared and reconfigured at any time for maintenance reasons.

In addition to the desktop computers, EWS maintains the printer in the lab. You are free to use it to print documents related to your project, but be aware that this printing counts against your standard print quota.

Electronic Mouse (Cat Toy)

Jack Casey, Chuangy Zhang, Yingyu Zhang

Electronic Mouse (Cat Toy)

Featured Project

# Electronic Mouse (Cat Toy)

# Team Members:

- Yingyu Zhang (yzhan290)

- Chuangy Zhang (czhan30)

- Jack (John) Casey (jpcasey2)

# Problem Components:

Keeping up with the high energy drive of some cats can often be overwhelming for owners who often choose these pets because of their low maintenance compared to other animals. There is an increasing number of cats being used for service and emotional support animals, and with this, there is a need for an interactive cat toy with greater accessibility.

1. Get cats the enrichment they need

1. Get cats to chase the “mouse” around

1. Get cats fascinated by the “mouse”

1. Keep cats busy

1. Fulfill the need for cats’ hunting behaviors

1. Interactive fun between the cat and cat owner

1. Solve the shortcomings of electronic-remote-control-mouses that are out in the market

## Comparison with existing products

- Hexbug Mouse Robotic Cat Toy: Battery endurance is very low; For hard floors only

- GiGwi Interactive Cat Toy Mouse: Does not work on the carpet; Not sensitive to cat touch; Battery endurance is very low; Can't control remotely

# Solution

A remote-controlled cat toy is a solution that allows more cat owners to get interactive playtime with their pets. With our design, there will be no need to get low to the ground to adjust it often as it will go over most floor surfaces and in any direction with help from a strong motor and servos that won’t break from wall or cat impact. To prevent damage to household objects it will have IR sensors and accelerometers for use in self-driving modes. The toy will be run and powered by a Bluetooth microcontroller and a strong rechargeable battery to ensure playtime for hours.

## Subsystem 1 - Infrared(IR) Sensors & Accelerometer sensor

- IR sensors work with radar technology and they both emit and receive Infrared radiation. This kind of sensor has been used widely to detect nearby objects. We will use the IR sensors to detect if the mouse is surrounded by any obstacles.

- An accelerometer sensor measures the acceleration of any object in its rest frame. This kind of sensor has been used widely to capture the intensity of physical activities. We will use this sensor to detect if cats are playing with the mouse.

## Subsystem 2 - Microcontroller(ESP32)

- ESP32 is a dual-core microcontroller with integrated Wi-Fi and Bluetooth. This MCU has 520 KB of SRAM, 34 programmable GPIOs, 802.11 Wi-Fi, Bluetooth v4.2, and much more. This powerful microcontroller enables us to develop more powerful software and hardware and provides a lot of flexibility compared to ATMegaxxx.

Components(TBD):

- Product: [https://www.digikey.com/en/products/detail/espressif-systems/ESP32-WROOM-32/8544298](url)

- Datasheet: [http://esp32.net](url)

## Subsystem 3 - App

- We will develop an App that can remotely control the mouse.

1. Control the mouse to either move forward, backward, left, or right.

1. Turn on / off / flashing the LED eyes of the mouse

1. keep the cat owner informed about the battery level of the mouse

1. Change “modes”: (a). keep running randomly without stopping; (b). the cat activates the mouse; (c). runs in cycles(runs, stops, runs, stops…) intermittently (mouse hesitates to get cat’s curiosity up); (d). Turn OFF (completely)

## Subsystem 4 - Motors and Servo

- To enable maneuverability in all directions, we are planning to use 1 servo and 2 motors to drive the robotic mouse. The servo is used to control the direction of the mouse. Wheels will be directly mounted onto motors via hubs.

Components(TBD):

- Metal Gear Motors: [https://www.adafruit.com/product/3802](url)

- L9110H H-Bridge Motor Driver: [https://www.adafruit.com/product/4489](url)

## Subsystem 5 - Power Management

- We are planning to use a high capacity (5 Ah - 10 Ah), 3.7 volts lithium polymer battery to enable the long-last usage of the robotic mouse. Also, we are using the USB lithium polymer ion charging circuit to charge the battery.

Components(TBD):

- Lithium Polymer Ion Battery: [https://www.adafruit.com/product/5035](url)

- USB Lithium Polymer Ion Charger: [https://www.adafruit.com/product/259](url)

# Criterion for Success

1. Can go on tile, wood, AND carpet and alternate

1. Has a charge that lasts more than 10 min

1. Is maneuverable in all directions(not just forward and backward)

1. Can be controlled via remote (App)

1. Has a “cat-attractor”(feathers, string, ribbon, inner catnip, etc.) either attached to it or drags it behind (attractive appearance for cats)

1. Retains signal for at least 15 ft away

1. Eyes flash

1. Goes dormant when caught/touched by the cats (or when it bumps into something), reactivates (and changes direction) after a certain amount of time

1. all the “modes” worked as intended

Project Videos