Project

# Title Team Members TA Documents Sponsor
35 Bluetooth Enabled Gloves for Controlling Music
Mehul Aggarwal
Oliver Johnson
Saicharan Bandikallu
Akshatkumar Sanatbhai Sanghvi design_document1.pdf
final_paper1.pdf
other1.pdf
photo1.jpg
photo2.jpg
presentation1.pdf
proposal1.pdf
proposal2.pdf
video1.mp4
Bluetooth Enabled Gloves for Controlling Music

Team Members:
- Saicharan Bandikallu (sb35)
- Mehul Aggarwal (mehula3)
- Oliver Johnson (owj2)


# Problem

Inclement weather can inhibit the users ability to provide input to their phone. When people wear gloves, oftentimes they are too bulky to skip a sound track directly on wireless headphones, and would have to resort to taking out their phone which is rather cumbersome, and lots of times the feedback from the gloves is inconsistent. Since many people already wear gloves during the winter our solution is to use the gloves directly as input.

# Solution

We will create a system of technological gloves that can be used to fix this problem. The gloves will be able to connect via bluetooth to your phone and allow you to control your music settings and accept/reject calls. This will be possible through the use of flex sensors which will translate certain glove movements into command actions for your phone, such as skipping a song or accepting a call. This system will be useful because it allows you to control these phone functions without having to take off your gloves in cold weather and press a button on your earphones or pull out your phone.

# Solution Components

## Subsystem 1
Using the flex sensors in a glove and creating a training model to detect finger/hand movements. We can then program certain finger/hand movements to control certain actions on your phone. The actions we want to focus on are accepting/declining calls, next track, previous track, volume up, and volume down.

Main parts required: ZD10-100 Flex Sensor

## Subsystem 2
One glove will have a bluetooth device which allows it to connect to your phone. The glove will contain flex sensors and be pre-programmed with the movements required to perform certain actions on your phone. A microcontroller will read the flex sensor inputs from hand movements and determine which actions need to be sent to the phone for execution. We will also have to look into how to send specific bluetooth signals which an iphone can interpret.

Main parts required: ESP32 WROOM microcontroller, MDBT42Q-512KV2 bluetooth transmitter


## Subsystem 3
We will also include a haptic feedback system into the glove to indicate when a hand movement has been registered and a command is being sent to your phone. This will require the use of vibration motors.

Main parts required: DC 3V 12000rpm Flat Coin Button-Type Micro Vibrating Motor


# Criterion For Success

The goal is to be able to use a pair of gloves to control the music being played by a phone. The gloves should allow users to control volume, pause/play the music, skip or go back to songs, and accept or decline calls.

Drum Tutor Lite

Zhen Qin, Yuanheng Yan, Xun Yu

Drum Tutor Lite

Featured Project

Team: Yuanheng Yan, Zhen Qin, Xun Yu

Vision: Rhythm games such as guitar hero are much easier than playing the actual drums. We want to make a drum tutor that makes playing drums as easy as guitar hero. The player is not required to read a sheet music.

Description: We will build a drum add-on that will tutor people how to play the drums. We will make a panel for visual queue of the drum and beats in a form similar to guitar hero game. The panel can be a N*10 (N varying with the drum kit) led bar array. Each horizontal bar will be a beat and each horizontal line above the bottom line will represent the upcoming beats.

There will be sensors on each drum that will fire when the drum heads is hit. The drums will be affixed with ring of light that provides the timing and accuracy of the player according to the sensors.

Of course with a flip of a switch, the drum could be a simple light up drum: when the player hits the drum, that particular drum will light up giving cool effects.

The system will be on a microprocessor. Or for more versatile uses, it could be connected to the computer. And a app will be written for the tutor.

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