Project

# Title Team Members TA Documents Sponsor
4 Jump Trading Simulation Interface
Design Award
David McKiernan
Jacob Clifton
Ryan Schmid
Rajarshi Roy appendix0.pdf
design_document0.docx
final_paper0.pdf
presentation0.presentation
proposal0.pdf
Currently, clinical simulators (full-body, robotic electromechanical devices) rely on computer-based input through a laptop computer. The computer interface is a complex series of screen-based inputs that are typically handled through keystrokes and the use of a mouse.

Our goal is to design a new user interface that is easier to use than the current model. The interface would allow the technician to manipulate key data quicker and more efficiently, thus allowing for a more realistic simulation experience. In addition, the technician would be better able to monitor student performance rather than staring at a screen.

We plan on using a micro-controller which will use a USB interface to talk to the computer that sets certain parameters for the "body" (Blood pressure, heart rate, respiratory rate, etc). The micro-controller will take data from various knobs, buttons, and a numeric key pad. The keypad will be used to enter a specific value and will be shown on a display prior to being uploaded to the computer. The knob(s) will be used to sweep certain parameters. The interface will allow the technician to sweep several parameters at the same time. The buttons will allow the operator to upload preset values to the computer (resting state, tachycardia, etc).

Assistive Chessboard

Robert Kaufman, Rushi Patel, William Sun

Assistive Chessboard

Featured Project

Problem: It can be difficult for a new player to learn chess, especially if they have no one to play with. They would have to resort to online guides which can be distracting when playing with a real board. If they have no one to play with, they would again have to resort to online games which just don't have the same feel as real boards.

Proposal: We plan to create an assistive chess board. The board will have the following features:

-The board will be able to suggest a move by lighting up the square of the move-to space and square under the piece to move.

-The board will light up valid moves when a piece is picked up and flash the placed square if it is invalid.

-We will include a chess clock for timed play with stop buttons for players to signal the end of their turn.

-The player(s) will be able to select different standard time set-ups and preferences for the help displayed by the board.

Implementation Details: The board lights will be an RGB LED under each square of the board. Each chess piece will have a magnetic base which can be detected by a magnetic field sensor under each square. Each piece will have a different strength magnet inside it to ID which piece is what (ie. 6 different magnet sizes for the 6 different types of pieces). Black and white pieces will be distinguished by the polarity of the magnets. The strength and polarity will be read by the same magnetic field sensor under each square. The lights will have different colors for the different piece that it is representing as well as for different signals (ie. An invalid move will flash red).

The chess clock will consist of a 7-segment display in the form of (h:mm:ss) and there will be 2 stop buttons, one for each side, to signal when a player’s turn is over. A third button will be featured near the clock to act as a reset button. The combination of the two stop switches and reset button will be used to select the time mode for the clock. Each side of the board will also have a two toggle-able buttons or switches to control whether move help or suggested moves should be enabled on that side of the board. The state of the decision will be shown by a lit or unlit LED light near the relevant switch.

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