Project

# Title Team Members TA Documents Sponsor
9 Self-Tuning Violin
Erik Kwiatkowski
Ginny Bytnar
Kevin Lyvers
Tianxiang Zheng design_document1.pdf
final_paper1.pdf
other1.ino
photo1.PNG
presentation1.pdf
proposal2.pdf
video1.mp4
# Team Members:
Ginny Bytnar (bytnar2)
Kevin Lyvers (klyver2)
Erik Kwiatkowski (erikk3)

# Problem
Beginner string instrument players are usually discouraged to touch their tuning pegs on an instrument due to the fragility of the pegs and how easily the instrument can fall back out of tune. This is especially true for instruments with friction based tuning systems like Violin, Viola, or Cello. This leads to many students initially learning how to play without a tuned instrument or wasting lesson time by having a teacher tuning their instruments during the lesson.

# Solution
This problem can be solved with an automatic tuner. Once a note is played an electromechanical module can adjust the strings to be in tune. We have seen such devices implemented in this very class but primarily for guitars (and one very interesting but entirely different piano tuner). Guitars have a system of gears that make tuning extremely easy to the most novice of players, while friction-based instruments require skill and tact to tune. This creates a unique problem that our device would fix.

# Solution Components
There would be three main subsystems. Largely they can be described as the microphone module, audio processor, and motors.

## Subsystem 1 (Microphone Module)
This subsystem would take in sound input from a small microphone and amplify it to feed into a microprocessor’s input. This would involve primarily amplifying and manipulating a microphone's input into the microprocessor’s range for an input signal. The specific amplification depends on what microphone and microprocessor we use, but primarily we are aiming for the range of the microphone output to be as close to the full range of the microprocessor’s analog input.

Parts
- Micro-microphone
- An example of this kind can be found here. It even comes with adjustable amplification:
https://www.adafruit.com/product/1063?gad_source=1&gclid=CjwKCAiA5L2tBhBTEiwAdSxJX2guGEEvYkWgI5AiAc3-Vs7E--6RTIEcKtYPaxYz-V02dINoxKphdRoCSk8QAvD_BwE
- Amplifier circuitry (to get microphone voltage into microprocessor’s input range)

## Subsystem 2 (Audio Processor)
This subsystem would be entirely software. A microcontroller would receive input from the Microphone Module and run a Fast-Fourier Transform on the data. This would provide us strengths of different frequencies in the sound. This helps us because we assume the loudest frequency would be the fundamental frequency of the string being played. We can then compare the input frequency to the given frequency we are aiming to tune to and send an appropriate signal to the Motor subsystem.

Parts
- A microprocessor
- We are planning on using an ATmega328P or some variation of the ATmega chips


## Subsystem 3 (Motors)
This subsystem would be a series of motors being controlled by a microcontroller. We could either have four motors or one motor with on-off functionality to only change one string at once. One motor would be cheaper, but four would be easier to implement. The motor(s) will receive a signal from the microcontroller depending on how they should move. We have looked into a H-bridge to control the motor. Two considerations we must look at is the speed of rotation and torque of the motor. The speed must not be too fast, because the tension the strings put on the instrument can be detrimental if the strings are tuned too fast. Second, the motor must have sufficient torque because tuning the strings would need a strong enough motor to turn the string tighter as the pitch increases.

Currently, due to the affordability of H-bridges, and motors we are planning on going for a four motor approach. This would also decrease the amount of critical parts that could fail in a more mechanical design with one motor. We do not know the torque necessary to tune a string yet and we could not find any previous data about the torque required to tune a violin string. We are experimenting with different motors very early on to find a good fit. We are also aware of being able to change a motor’s torque using a series of gears, however we are trying to avoid many moving gears. Another consideration with the motors is power draw. A stronger motor or multiple motors requires more power compared to a singular weaker motor. This power will be handled by a simple power subsystem giving power to the h-bridges, the microprocessor, and microphone.

# Criterion For Success
We are looking for it to tune all four strings in a semi-timely manner. We say a vague semi-timely manner because the tuning can take different times. A slight tune-up would not last very long at all, but a new set of untuned strings could (and should) take a few minutes to get tuned up in a safe manner. To put a definitive number on the criterion, a short tune-up should last no more than 10 seconds per string and a full new-string tuning should take roughly two minutes of slow-tuning.

Pocket Pedal - A Bluetooth Controlled Effects Box

Kaan Erel, Alexander Van Dorn, Jacob Waterman

Pocket Pedal - A Bluetooth Controlled Effects Box

Featured Project

Our idea is to make an inexpensive alternative to traditional pedal powered guitar effects boxes. Essentially, we hope to implement a single aftermarket effects box that can be remote controlled via a mobile app. This low-power, Bluetooth connected application can control the box to change effects on the go. The hardware within the effects box will be able to alter the guitar's signals to create different sounds like echoing, looping, and distortion effects (and possibly more). These effects will be implemented using analog circuits that we will design and construct to be controlled by an app on your phone.

This project eliminates the expensive buy-in for a guitarist hoping to sound like any number of famous musicians with multiple effects pedals. On top of this, it also aims to get rid of the clutter that comes with the numerous pedals and boxes connected to an amplifier. Many pedals today don't even have a visual interface to select effects through some sort of menu. The app will also provide a much more handy and portable visual representation of the possible effects all from the phone in your pocket!

Team:

Jacob Waterman jwaterm2

Kaan Erel erel2

Alex Van Dorn vandorn2