Project
| # | Title | Team Members | TA | Documents | Sponsor |
|---|---|---|---|---|---|
| 32 | Air Hockey Playing Robot |
Matthew Feder Micah Wehler Rohan Kapur |
Lukas Dumasius | ||
| # Air Hockey Playing Robot Team Members: - Rohan Kapur (rohan21) - Micah Wehler (mwehler2) - Matthew Feder (msfeder2) # Problem Air hockey requires players to track and react to a fast moving object in real time, making it a challenging robotics problem. To solve this, we aim to build a robotic opponent which can autonomously move a paddle to defend and return shots against a human on a mini air hockey table. # Solution Our design will use an overhead camera to track the position of the puck in real time, a raspberry pi for image processing and computation, and a paddle mounted on a H-bot belted mechanism to move. This involves two main subsystems, perception and actuation. # Solution Components ## Subsystem 1: Perception This subsystem will track the position of the puck in real time and determine the ideal intercept location. It will use an overhead mounted Raspberry Pi Camera Module, which will be recording at 720p 120fps. These frames will then be parsed by the Raspberry Pi Compute Module 5, which will be integrated into our custom PCB. The Raspberry Pi will use a color thresholding algorithm to determine the location of the puck, and track it across frames to determine velocity and direction. This information will then be parsed by a simple physics model to determine the ideal intercept location which requires the paddle to move the minimum distance. ## Subsystem 2: Actuation This subsystem is responsible for moving the paddle to the intercept location. It will use two NEMA 17 stepper motors, driven by TMC5160A motor drivers in our PCB, and controlled using SPI by the Compute Module. The stepper motors will drive a linear belt along a H-Bot mechanism to give the paddle two degrees of freedom while keeping both the motors stationary. This allows for rapid acceleration with fewer moving parts. # Criterion For Success The project should be able to contact at least 75% of incoming straight shots and 50% of the single bounce shots where the puck is traveling at less than 4 m/s. |
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