Project

# Title Team Members TA Documents Sponsor
89 Screentime Habit Correction Headband
Colin Moy
Jake Chen
Zhiyuan Chen
Gayatri Chandran design_document1.pdf
proposal1.pdf
# Screentime Habit Correction Headband

Team Members:
- Jake Chen (jakezc2)
- Colin Moy (colincm2)
- Zhiyuan Chen (zc67)

# Problem

With the majority of people having more and more access to screens, many people spend a large amount of time in front of a desktop computer. After some time, their posture deteriorates into slouching and they can end up sitting too close to the screen. With poor posture, the neck and back can be strained and can be detrimental to long term health. Additionally, when sitting too close to the screen, the eyes can get dry from not blinking enough and get strained. Even if you have good posture and distance, sitting at the screen for too long can also strain your eyes and back.

# Solution

Our Screentime Habit Correction Headband will allow the user to track their habits during screentime and correct bad habits. By using a headband with two sensors, the device will be able to track the posture of the user based on the calibration done when the device is powered on, as well as the distance between the user and the screen they are looking at. The device will send feedback to the user using vibrations, a speaker, and a LED when the user’s posture deteriorates or they get too close to the screen. In addition, the device will also send feedback to the user if they have been sitting in front of the screen for too long. The headband will be lightweight and will be wired to a box that contains the bulk of the electronics as well as the rechargeable battery for the device. In addition to the physical device, there will also be an app that can track screentime and posture data from the device using Bluetooth.

# Solution Components

## Power

Our power subsystem will contain a Lithium-Polymer battery with a TP4056 charging module. It will also be able to regulate and step down voltages using an LDO and buck converters and send them to all the other components in the device.

Lithium Polymer battery,
TP4056,
LDL1117-3.3


## Sensors

There are two sensors on the device. The first sensor is the ICM-42670-P, which is an IMU that is able to sense position and orientation in order to tell the MCU to send feedback when the user’s posture is bad. The second sensor is the VL53L0X Time-of-Flight Sensor, which is able to detect the distance from the user to a screen. This sensor will tell the MCU to send feedback when the user is too close to their screen.

ICM-42670-P,
VL53L0X


## Feedback

The feedback subsystem consists of a vibration motor (Mini ERM), speaker (Piezoelectric Buzzer), and two LEDs. There are two cases when the feedback subsystem will activate. One case is when the user is either slouching or too close to the screen. The other case is when the user has been sitting in front of the screen for too long. Each case will have their own dedicated LED, while both cases will activate the vibration motor and speaker.

Coin vibration motor,
Piezoelectric Buzzer,
2 LEDs


## Processing

The processing system consists of the microcontroller. The MCU that we will be using is the ESP32. It will use sensor data as well as its own timer to determine when to send feedback to the user based on time of exposure to a screen, distance to a screen, and posture. The MCU will also manipulate the sensor data so the two cases won’t interfere with each other. In addition, the MCU will have Bluetooth capabilities that will be able to communicate with the app and allow it to track data.

ESP32-S3


## App

The app will measure a lot of data from the sensors using Bluetooth. The app will display the time it takes before the user’s posture deteriorates or the screen gets too close to the user, the amount of times this occurs, and the general data such as daily screentime. The app will also have a graph of all these statistics that it can track over the course of a week.


## Design
The headband will have a switch that is used to turn the device on and off, with device calibration when switched on. The headband also will only contain the two sensors and the vibration motor, and the headband will be wired to a separate box, meant to be placed on the desk. The box will hold everything else, from the LEDs, speaker, microcontroller, and power subsystem.


# Criterion For Success

## Headband:


Accurate distance measurements from headband to screen transmitted to stationary module (±0.5 in)

Lightweight (weight limit of 100g)

Alarm activates when distance to screen is less than 12 inches

Alarm activates when IMU detects the user’s head looking down at an angle of over 15 degrees for 3 seconds or when IMU detects it has been lowered by at least 2 inches for 3 seconds

Alarm activates when user has been sitting for at least 60 minutes

Alarm is turned off when user fixes posture to ±0.5 inches of normal position and is further than 12 inches from the screen

Fast calibration for posture (Under 15 seconds)

Switch can power the device off and on, as well as calibrate when switched on

Device operates for at least 2 hours on a single battery charge

## App:


Values displayed on the app match the values output by the microcontroller (average time from initial screen exposure to unsafe screen distance, average time from initially sitting down to bad posture)

Previous recorded values can be displayed in a graph

## Box:

Battery is chargeable by USB-C

The Marching Band Assistant

Wynter Chen, Alyssa Louise Licudine, Prashant Shankar

The Marching Band Assistant

Featured Project

NetID/Names

wynterc2 (Wynter Chen), alyssal3 (Alyssa Licudine), shankar7 (Prashant Shankar)

Problem

Drum majors lead and conduct marching bands. One of their main jobs is to maintain tempo for the musicians by moving their hands in specific patterns. However, many drum majors, especially high school students, need to learn how to conduct specific tempos off the top of their head and maintain a consistent tempo without assistance for performances. Even those with musical experience have difficulty knowing for certain what tempo they're conducting without a metronome.

Solution Overview

Our project consists of an arm attachment that aids drum major conducting. The attachment contains an accelerometer that helps determine the tempo in beats per minute via hand movement. A display shows the beats per minute, which allows the drum major to adjust their speed as necessary in real time. The microcontroller data is wirelessly transmitted, and a program can be downloaded that not only visualizes the data in real-time, but provides an option to save recorded data for later. There is also a convenient charging port for the device.

This project is a unique invention that aims to help marching bands. There have been previous projects and inventions that have also digitized the conducting experience, such as the Digital Conducting Baton from Spring 2015. However, these have been in the form of a baton rather than a glove, and are used to alter music files as opposed to providing feedback. Additionally, orchestra conductors use very delicate motions with a baton, while drum majors create large, sharper motions with their arms; thus, we believed that an arm attachment was better suited for marching band usage. Unlike other applications that only integrate digital instruments, this project seeks to assist live performers.

Link to RFA: https://courses.grainger.illinois.edu/ece445/pace/view-topic.asp?id=37939

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