Project

# Title Team Members TA Documents Sponsor
20 Air Guitar
Arturo Arroyo Valencia
Miaomiao Jin
Youngmin Jeon
Eric Tang design_document1.pdf
proposal1.pdf
# Title

Team Members:
- Miaomiao Jin (mj47)
- Youngmin Jeon (yj21)
- Arturo Arroyo Valencia (aarro6)

# Problem

Traditional guitars are bulky and non-portable, making it difficult for musicians to practice or perform in mobile environments. While software-based "virtual guitars" exist, they lack the tactile "muscle memory" of fretting with one hand and strumming with the other. There is a need for a wearable system that captures the physical kinetics of guitar playing without the physical footprint of the instrument.

# Solution

Project: Air Guitar is a dual-wearable sensor system that mimics the ergonomics of a real guitar. The left hand captures "fretting" finger patterns to determine chords, while the right hand captures "strumming" velocity and timing. By fusing these two data streams wirelessly, the system generates real-time MIDI audio.
The design focuses on low-latency wireless communication and precise gesture recognition, allowing the user to play music anywhere without being tethered to a physical instrument or a power outlet.


# Solution Components

## Subsystem 1: The Left-Hand "Fret" Controller
This subsystem identifies the chord the user is trying to play. It maps the curvature of each finger to a specific digital profile (e.g., specific bend angles = C Major).
- Flex Sensors (4x) [P/N: FS-L-0054-103-ST]: These are long, thin strips placed along the fingers. As the user curls their fingers to form a chord shape, the resistance changes. We use these to measure the degree of flexion for each finger.
- Voltage Divider Network: A series of precision resistors used to convert the changing resistance of the flex sensors into a measurable voltage that the microcontroller's ADC (Analog-to-Digital Converter) can read.

## Subsystem 2: The Right-Hand "Strum" Controller
This subsystem acts as the "trigger." It determines when a sound should be played and how loud it should be based on the intensity of the movement.
- 9-Axis IMU [P/N: BNO055]: This contains an accelerometer and a gyroscope. It tracks the rapid "up and down" motion of a strum. We chose the BNO055 because it has an on-board processor that handles "Sensor Fusion," giving us clean orientation data without taxing our main CPU.
- Backup IMU (Plan B): InvenSense MPU-6050. It is widely available and has extensive library support. While it only offers 6-axis sensing (no magnetometer) and requires the ESP32 to handle the Kalman filtering or Complementary filtering in code, it is a highly reliable fallback if the BNO055 has procurement delays or I2C clock-stretching issues.
- Force Sensitive Resistor (FSR) [P/N: FSR 402]: A small pressure sensor placed on the thumb. This allows the user to simulate "holding a pick." The sound only triggers when the user "squeezes" the virtual pick while strumming.

## Subsystem 3: Processing & Wireless Communication
This is the "Brain" of the system. It collects data from both hands and converts it into music.
- ESP32 Microcontroller (2x) [P/N: ESP32-WROOM-32E]: One for each hand. These chips are powerful and have built-in Bluetooth and Wi-Fi.
- ESP-NOW Protocol: We will use this specialized low-latency wireless protocol to send data from the "Strum" hand to the "Fret" hand in less than 5ms, ensuring the two hands are perfectly in sync.
- BLE MIDI: The final output is sent via Bluetooth Low Energy MIDI to a phone or laptop, allowing the glove to work with any professional music software (like GarageBand or Ableton).

## Subsystem 4: Power Management
Since we want the project to be wearable and "Cyberpunk" in style, the power system must be compact and efficient.
- LiPo Batteries (2x): Small 3.7V rechargeable batteries tucked into the wrist straps.
- TP4056 Charging Modules: To allow the gloves to be recharged via a standard USB-C cable.
- Buck-Boost Converters: To ensure the ESP32 and sensors receive a steady, clean 3.3V even as the battery voltage drops during use.



# Criterion For Success

- Latency: The total "Motion-to-Sound" delay must be under 30ms. Anything higher is noticeable to a musician. **Test Method:** We will program a "Test Mode" where a physical button press on the Strum hand toggles a GPIO pin (HIGH) and simultaneously sends the wireless strum packet. Using an oscilloscope, we will measure the delta (t) between the GPIO HIGH signal and the arrival of the MIDI Note On message at the receiver's serial port.
- Chord Recognition: The system must accurately distinguish between at least 5 different chord shapes with a success rate of >90%.
Dynamic Range: The system must be able to distinguish between a "Soft Strum" and a "Hard Strum," translating that into different MIDI volume levels.
- Battery Life: The device must operate continuously for at least 2 hours on a single charge.
- Wireless Stability: The ESP-NOW link between hands must maintain a Packet Delivery Ratio (PDR) of ≥ 99%within a 2-meter radius (the typical wingspan of a human) over a continuous 10-minute testing window. **Test Method:** The Right-Hand unit will send 1,000 packets at the target rate (e.g., 100Hz). The Left-Hand unit will log the sequence numbers; a successful test results in ≤ 10 missed packets.

Electricity-Generating Device Retrofitted for Spin Bikes with Wall Outlet Plug Connected to Gym's Grid

Raihana Hossain, Elisa Krause, Tiffany Wang

Electricity-Generating Device Retrofitted for Spin Bikes with Wall Outlet Plug Connected to Gym's Grid

Featured Project

**Elisa Krause (elisak2), Raihana Hossain (rhossa2), Tiffany Wang (tw22)**

**Problem:** Something we take for granted everyday is energy. Constantly, there is energy consumption in malls, offices, schools, and gyms. However, the special thing about gyms is that there is always someone using either the elliptical, bike or etc. Now what if, along with losing those extra pounds, you can also generate some electricity using these machines? Our device is a straightforward and cheap alternative for gyms to have retrofitted spin bikes that generate electricity, and for the gym to save money by using the electricity generated by the bikes that can be connected to the gym’s grid by simply plugging the device into the wall outlet.

**Solution Overview:** We are retrofitting a spin bike with an electricity-generating device that can be plugged into the wall outlet, which will be the path to send the generated electricity back to the gym’s grid to be used. The amount of electricity generated can also be monitored and displayed with the device.

**Solution Components:**

* **[Retrofit for Electricity Generation]** Component that attaches to any spin bike on the outside (straightforward and simple retrofit) and generates electricity when the bike is being used.

* **[Send Power to Gym Grid]** Component that reverses the typical direction of the wall outlet and sends the energy generated by the bike riders back to the gym’s power grid.

* **[Metering]** Component that records and displays how much energy was generated between the times when someone presses a button on the device. The first button press will reset the display. The second button press will show how much energy was generated from the time when the button was first pressed.

**Criterion for success:**

* Retrofits any (or the majority of) spin bike types

* Energy generated from people working out on the spin bikes is sent from a wall outlet to the gym’s power grid

* Device displays the power generated by a bike during the time of two button presses.

* Show that our power output being generated matches and syncs up with a sinusoidal input using a mock setup to simulate the grid

Project Videos