Project

# Title Team Members TA Documents Sponsor
14 Audio Augmented Reality Glasses (AARG)
Evan Chong
Nikita Vasilyev
Sunny Chen
Aishee Mondal design_document1.pdf
final_paper1.pdf
grading_sheet1.pdf
proposal1.pdf
video
# Audio Augmented Reality Glasses (AARG)

Team Members:
- Sunny Chen (sunnyc3)
- Nikita Vasilyev (nvasi2)
- Evan Chong (eschong2)

# Problem
Have you ever seen a plant in nature or an animal in the wild that piqued your interest, but you didn’t have an efficient way of researching what it was? Repeatedly searching online to identify the subject can be a lengthy and tedious task, and this is the problem we seek to address. Our solution is meant to enlighten our user of unknown plants, animals, or objects in any setting they are observing.

# Solution
Our project idea stems from the surge of AR prototype glasses being introduced over the past year. We are planning to create our own glasses but in contrast to those on the market, ours will focus on the audio experience of the user. These glasses will have the explicit capability of capturing images of objects and relaying this information to an application that will process these images in the backend. The application will then send an explanation of the object back to an audio device on the glasses (either a speaker or bone-conducting device). The glasses will essentially work as a digital tour guide, with the explanation of the object being auditory rather than visual. The use case we have decided to tackle is a botanical tour guide, but the purpose is to create a platform that other applications can utilize for their objectives.

The subsystems we have broken down the device into are power, peripheral, communication, physical, and application. They are divided such that each subsystem has a designated purpose working towards the goal of full functionality.

# Solution Components

## Power System
The power system consists of the battery powering the device and the supporting charging circuit to replenish the battery once out of power. Some candidates for batteries are PCIFR18650-1500 from ZEUS Battery and ASR00011 from TinyCircuits.

## Peripheral System
The peripheral system focuses on the aspects of the glasses that interact with the outside world. This includes the camera, microphone, speaker, and interact button. These external components will interface with the microcontroller, provide crucial information to the application, and play audio to the user. For the moment we have the following components for each peripheral:
Camera: ESP32-CAM (Comes with development board and camera)
Microphone: CMA-4544PF-W
Speaker: ADS01008MR-LW100-R
Interact Button: B3U-1100P

## Communication System
The communication system consists of a microcontroller and Bluetooth Low Energy interface. This subsystem should create an interface that can be used by applications connected through Bluetooth. This interface allows for all the sensor data to be collected, processed, and sent to the application when requested. The component we plan to use for this system is the ESP32-WROOM-DA-N8 which contains an ESP32 microcontroller with a built-in PCB antenna for Bluetooth.

## Physical System
The physical system consists of the glass frame design and the mounting system for the PCB and hardware components. The frame design will be 3D printed. The goal would be to use premeasured plastic mounting points and screws to mount all components within the hollow frame.

## Application System
The application system consists of image processing, audio transfer, and user interface. The image will be processed, the plant will be identified, and then have audio transferred back to the speaker in the peripheral system. We will develop this application for iOS and interact with the glasses via Bluetooth.

# Criterion For Success

The following goals are fundamental to the success of our project:

- Successful User Flow - The user should be able to look at a plant, press the interact button, and then wait for the system to return the audio of the plant description.
- Accuracy - The final prototype should be able to correctly identify plants 75% of the time.
- Strong Bluetooth Connection - There should be an uninterrupted Bluetooth connection between the glasses and the mobile - device. Additionally, the glasses should be fully operational within a 15-foot range of the mobile device.

The goals below are considered reach goals, and if not accomplished would not hinder the success of our project:

- Bone Conduction Audio - An alternative way of relaying the audio to the user that involves transmitting sound vibrations through the bones.
- Adjustable Audio Volume Level - Within the application system the user will be able to adjust the volume.
- Voice Activation - In addition to the push button, users have the ability to speak to begin the system process.
- Heads-up Display - A display on the glass lenses to aid in relaying the information to the user.

GYMplement

Srinija Kakumanu, Justin Naal, Danny Rymut

Featured Project

**Problem:** When working out at home, without a trainer, it’s hard to maintain good form. Working out without good form over time can lead to injury and strain.

**Solution:** A mat to use during at-home workouts that will give feedback on your form while you're performing a variety of bodyweight exercises (multiple pushup variations, squats, lunges,) by analyzing pressure distributions and placement.

**Solution Components:**

**Subsystem 1: Mat**

- This will be built using Velostat.

- The mat will receive pressure inputs from the user.

- Velostat is able to measure pressure because it is a piezoresistive material and the more it is compressed the lower the resistance becomes. By tracking pressure distribution it will be able to analyze certain aspects of the form and provide feedback.

- Additionally, it can assist in tracking reps for certain exercises.

- The mat would also use an ultrasonic range sensor. This would be used to track reps for exercises, such as pushups and squats, where the pressure placement on the mat may not change making it difficult for the pressure sensors to track.

- The mat will not be big enough to put both feet and hands on it. Instead when you are doing pushups you would just be putting your hands on it

**Subsystem 2: Power**

- Use a portable battery back to power the mat and data transmitter subsystems.

**Subsystem 3: Data transmitter**

- Information collected from the pressure sensors in the mat will be sent to the mobile app via Bluetooth. The data will be sent to the user’s phone so that we can help the user see if the exercise is being performed safely and correctly.

**Subsystem 4: Mobile App**

- When the user first gets the mat they will be asked to perform all the supported exercises and put it their height and weight in order to calibrate the mat.

- This is where the user would build their circuit of exercises and see feedback on their performance.

- How pressure will indicate good/bad form: in the case of squats, there would be two nonzero pressure readings and if the readings are not identical then we know the user is putting too much weight on one side. This indicates bad form. We will use similar comparisons for other moves

- The most important functions of this subsystem are to store the calibration data, give the user the ability to look at their performances, build out exercise circuits and set/get reminders to work out

**Criterion for Success**

- User Interface is clear and easy to use.

- Be able to accurately and consistently track the repetitions of each exercise.

- Sensors provide data that is detailed/accurate enough to create beneficial feedback for the user

**Challenges**

- Designing a circuit using velostat will be challenging because there are limited resources available that provide instruction on how to use it.

- We must also design a custom PCB that is able to store the sensor readings and transmit the data to the phone.