Project

# Title Team Members TA Documents Sponsor
46 Ambient Light Detection and Auto Dimming Smart Switch
Christine Chung
Michael Chen
Spencer Robieson
Sarath Saroj design_document3.pdf
final_paper1.pdf
photo1.jpeg
photo2.jpeg
presentation1.pptx
proposal1.pdf
video
Team Members:
- Christine Chung (jooyunc2)
- Michael Chen (myc3)
- Spencer Robieson (slr6)

# Problem

Most light switches are binary switches and do not have brightness control. There are dimmer switches that allow the user to control brightness, but they do not automatically adjust if the ambient light changes. Users may need to adjust the light if they are in the same room for a long period of time.

# Solution

We plan to create a smart switch that can be connected to any existing light switch (including no neutral connections) and intelligently control lights. Sensors on the switch will be able to detect the ambient light and adjust the brightness of the lights to maintain a constant room brightness.

# Solution Components

## Ambient Light Detection
Using sensors connected to the switch, the intensity of the ambient light/ sunlight will be detected. As sunlight decreases, the switch will use this measurement to maintain a constant brightness in the room without needing to adjust the switch.
Part: TSL2561 luminosity sensor

## Desired Light Level Control
The user will be able to use a dimmer to adjust the desired brightness of the room. Based on the setting of the dimmer and the existing ambient light, the microcontroller will adjust the lights to match the desired brightness level. This will also include an override switch to allow for absolute control of the lights, like with a normal dimmer switch.

## Ultrasonic Sensor
One limitation of the ambient light sensing is that the reading would be affected dramatically if an object, like someone's hand, is covering the sensor. This would cause the light to increase brightness unnecessarily. To avoid this, we will include an ultrasonic sensor to check if there are any obstructions to the luminosity sensor. If so, the light will maintain it’s previous brightness setting until the obstruction is cleared and the switch can resume its normal operation.
Part: HC-SR04 Ultrasonic Distance Sensor

## No Neutral Harvesting Circuit
When wiring up a basic switch, there are two wires connected to the circuit with the hot wire connected through the switch and the neutral wire connected to the light fixture. With smart switches, it works exactly like a normal light switch except that the smart switch itself also needs power to operate. The hot wire goes through the switch and is controlled by the switch itself, but the neutral wire (typically in the switch junction box) must also go to the switch so it has power. In the case of older homes that do not have this infrastructure, upgrading to smart switches without reconstructing the wire connections would not be as viable. We want to design a smart switch that does not require the neutral wire connection to the switch. By modeling a AC thyristor/SCR circuit at the switch, we can control the power delivered to the load without the need for an external connection with the hot and neutral.



# Criterion For Success
- Work with any existing light fixture & switch (no neutral wire required)
- Maintain constant light level for the room at desired brightness
- Prevent unintended fluctuation caused by sensor obstructions
- Have an override switch that allows for absolute control of the lights


# Existing Solutions

Lutron Caseta Wireless Smart Lighting Dimmer Switch:
This smart wireless light dimmer switch exists on the market to automatically adjust the light based on the seasons and also allow wireless remote control. This switch does not require a neutral wire and it can connect to many bulbs at once. However, we are differentiating from this product by including ambient lighting control.

BenQ e-Reading Desk Lamp:
This desk lamp has adaptive lighting based on ambient light but has a few limitations and differences from our idea. Firstly, our idea would increase efficiency for room lighting rather than personal desk lighting, in order to save energy. Secondly, the lamp on the market is over $200 so our solution will be much more affordable. Lastly, the lamp is designed to light a desk for studying but our project will allow users to set the desired brightness for our smart switch to target.

Assistive Chessboard

Robert Kaufman, Rushi Patel, William Sun

Assistive Chessboard

Featured Project

Problem: It can be difficult for a new player to learn chess, especially if they have no one to play with. They would have to resort to online guides which can be distracting when playing with a real board. If they have no one to play with, they would again have to resort to online games which just don't have the same feel as real boards.

Proposal: We plan to create an assistive chess board. The board will have the following features:

-The board will be able to suggest a move by lighting up the square of the move-to space and square under the piece to move.

-The board will light up valid moves when a piece is picked up and flash the placed square if it is invalid.

-We will include a chess clock for timed play with stop buttons for players to signal the end of their turn.

-The player(s) will be able to select different standard time set-ups and preferences for the help displayed by the board.

Implementation Details: The board lights will be an RGB LED under each square of the board. Each chess piece will have a magnetic base which can be detected by a magnetic field sensor under each square. Each piece will have a different strength magnet inside it to ID which piece is what (ie. 6 different magnet sizes for the 6 different types of pieces). Black and white pieces will be distinguished by the polarity of the magnets. The strength and polarity will be read by the same magnetic field sensor under each square. The lights will have different colors for the different piece that it is representing as well as for different signals (ie. An invalid move will flash red).

The chess clock will consist of a 7-segment display in the form of (h:mm:ss) and there will be 2 stop buttons, one for each side, to signal when a player’s turn is over. A third button will be featured near the clock to act as a reset button. The combination of the two stop switches and reset button will be used to select the time mode for the clock. Each side of the board will also have a two toggle-able buttons or switches to control whether move help or suggested moves should be enabled on that side of the board. The state of the decision will be shown by a lit or unlit LED light near the relevant switch.

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