Project

# Title Team Members TA Documents Sponsor
16 Footballytics - Tracking geolocation, orientation, and speed of a football
Akshay Bapat
Varun Venkatapathy
Vibhav Adivi
Xiangyuan Zhang design_document1.pdf
final_paper1.pdf
photo1.png
photo2.png
presentation1.pptx
proposal1.pdf
video
# Footballytics

Team Members:
- Student 1 Akshay Bapat(aabapat2)
- Student 2 Varun C Venkatapathy(vcv2)
- Student 3 Vibhav Adivi(vadivi2)

**Problem**

American football is a sport comprising two teams of eleven played on a field of 120 yds by 53 and ⅓ yards. One team attempts to either score touchdowns or field goals by either passing or running the football, an oval ball. The offense, or the team attempting to score the ball, has four downs to move ten yards from where they started. If they accomplish this goal, they get a new set of downs based on where they were stopped. This is decided by the referees, specifically the line judge, and is done through sight. This has some obvious issues, such as the accuracy of the referee in question. In this day and age, when other sports are able to do away with much of the inaccuracy in deciding scoring, we believe that there should be a solution to the most important part of football and the subjectivity surrounding it.

**Solution**

Sensors in the football will be able to provide real-time data and will have the ability to publish the data to remote servers. The data will include 4 key data measurements including geolocation, pressure, acceleration and gyroscope sensors which will allow us to track free-fall and impact during game play, as well as its precise location. We also want to measure the speed of throws, grip strength of the person throwing and catching. The final part is using some sort of indicator to make sure without a doubt that the requirements have been met for either a new set of downs, or touchdown.

**Subsystem 1:**
_Sensor suite_

This subsystem consists of a 9 axis motion sensor(accelerometer, gyroscope, magnetometer), GPS, and pressure so that we can track metrics of different plays and throws while simultaneously always knowing where the ball is
Components:
ESP32 Microcontroller
6 system ICM-20602
9 system BMF055
GPS system using ESP32 UltraWideband technology with 3 anchor points to track location down to the centimeter. (DW1000)

**Subsystem 2:**
_Power and Charging_

Lithium ion battery that we can charge using a power strip
Components: PRT-13851 Lithium Ion Battery and Charger

**Subsystem 3:**
_Actuation_

Variable leds that light up depending on downs, out of bounds or touchdowns
Components: LEDS Grove - Variable Color LED
Green for touchdown
Blue is for passing the down marker.
Red is for out of bounds

**Criteria For Success**\
Checkpoint 1: We want the tracking system enabled to check positioning on the football field\
Checkpoint 2: include the accelerometer and gyroscope tracker\
Checkpoint 3: air-pressure sensor to track pressure of the space within the ball \
Checkpoint 4: Ensure general weight and size parameters conform with NFL standards
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Master Bus Processor

Clay Kaiser, Philip Macias, Richard Mannion

Master Bus Processor

Featured Project

General Description

We will design a Master Bus Processor (MBP) for music production in home studios. The MBP will use a hybrid analog/digital approach to provide both the desirable non-linearities of analog processing and the flexibility of digital control. Our design will be less costly than other audio bus processors so that it is more accessible to our target market of home studio owners. The MBP will be unique in its low cost as well as in its incorporation of a digital hardware control system. This allows for more flexibility and more intuitive controls when compared to other products on the market.

Design Proposal

Our design would contain a core functionality with scalability in added functionality. It would be designed to fit in a 2U rack mount enclosure with distinct boards for digital and analog circuits to allow for easier unit testings and account for digital/analog interference.

The audio processing signal chain would be composed of analog processing 'blocks’--like steps in the signal chain.

The basic analog blocks we would integrate are:

Compressor/limiter modes

EQ with shelf/bell modes

Saturation with symmetrical/asymmetrical modes

Each block’s multiple modes would be controlled by a digital circuit to allow for intuitive mode selection.

The digital circuit will be responsible for:

Mode selection

Analog block sequence

DSP feedback and monitoring of each analog block (REACH GOAL)

The digital circuit will entail a series of buttons to allow the user to easily select which analog block to control and another button to allow the user to scroll between different modes and presets. Another button will allow the user to control sequence of the analog blocks. An LCD display will be used to give the user feedback of the current state of the system when scrolling and selecting particular modes.

Reach Goals

added DSP functionality such as monitoring of the analog functions

Replace Arduino boards for DSP with custom digital control boards using ATmega328 microcontrollers (same as arduino board)

Rack mounted enclosure/marketable design

System Verification

We will qualify the success of the project by how closely its processing performance matches the design intent. Since audio 'quality’ can be highly subjective, we will rely on objective metrics such as Gain Reduction (GR [dB]), Total Harmonic Distortion (THD [%]), and Noise [V] to qualify the analog processing blocks. The digital controls will be qualified by their ability to actuate the correct analog blocks consistently without causing disruptions to the signal chain or interference. Additionally, the hardware user interface will be qualified by ease of use and intuitiveness.

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