Project

# Title Team Members TA Documents Sponsor
16 Footballytics - Tracking geolocation, orientation, and speed of a football
Akshay Bapat
Varun Venkatapathy
Vibhav Adivi
Xiangyuan Zhang design_document1.pdf
final_paper1.pdf
photo1.png
photo2.png
presentation1.pptx
proposal1.pdf
video
# Footballytics

Team Members:
- Student 1 Akshay Bapat(aabapat2)
- Student 2 Varun C Venkatapathy(vcv2)
- Student 3 Vibhav Adivi(vadivi2)

**Problem**

American football is a sport comprising two teams of eleven played on a field of 120 yds by 53 and ⅓ yards. One team attempts to either score touchdowns or field goals by either passing or running the football, an oval ball. The offense, or the team attempting to score the ball, has four downs to move ten yards from where they started. If they accomplish this goal, they get a new set of downs based on where they were stopped. This is decided by the referees, specifically the line judge, and is done through sight. This has some obvious issues, such as the accuracy of the referee in question. In this day and age, when other sports are able to do away with much of the inaccuracy in deciding scoring, we believe that there should be a solution to the most important part of football and the subjectivity surrounding it.

**Solution**

Sensors in the football will be able to provide real-time data and will have the ability to publish the data to remote servers. The data will include 4 key data measurements including geolocation, pressure, acceleration and gyroscope sensors which will allow us to track free-fall and impact during game play, as well as its precise location. We also want to measure the speed of throws, grip strength of the person throwing and catching. The final part is using some sort of indicator to make sure without a doubt that the requirements have been met for either a new set of downs, or touchdown.

**Subsystem 1:**
_Sensor suite_

This subsystem consists of a 9 axis motion sensor(accelerometer, gyroscope, magnetometer), GPS, and pressure so that we can track metrics of different plays and throws while simultaneously always knowing where the ball is
Components:
ESP32 Microcontroller
6 system ICM-20602
9 system BMF055
GPS system using ESP32 UltraWideband technology with 3 anchor points to track location down to the centimeter. (DW1000)

**Subsystem 2:**
_Power and Charging_

Lithium ion battery that we can charge using a power strip
Components: PRT-13851 Lithium Ion Battery and Charger

**Subsystem 3:**
_Actuation_

Variable leds that light up depending on downs, out of bounds or touchdowns
Components: LEDS Grove - Variable Color LED
Green for touchdown
Blue is for passing the down marker.
Red is for out of bounds

**Criteria For Success**\
Checkpoint 1: We want the tracking system enabled to check positioning on the football field\
Checkpoint 2: include the accelerometer and gyroscope tracker\
Checkpoint 3: air-pressure sensor to track pressure of the space within the ball \
Checkpoint 4: Ensure general weight and size parameters conform with NFL standards
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Pocket Pedal - A Bluetooth Controlled Effects Box

Kaan Erel, Alexander Van Dorn, Jacob Waterman

Pocket Pedal - A Bluetooth Controlled Effects Box

Featured Project

Our idea is to make an inexpensive alternative to traditional pedal powered guitar effects boxes. Essentially, we hope to implement a single aftermarket effects box that can be remote controlled via a mobile app. This low-power, Bluetooth connected application can control the box to change effects on the go. The hardware within the effects box will be able to alter the guitar's signals to create different sounds like echoing, looping, and distortion effects (and possibly more). These effects will be implemented using analog circuits that we will design and construct to be controlled by an app on your phone.

This project eliminates the expensive buy-in for a guitarist hoping to sound like any number of famous musicians with multiple effects pedals. On top of this, it also aims to get rid of the clutter that comes with the numerous pedals and boxes connected to an amplifier. Many pedals today don't even have a visual interface to select effects through some sort of menu. The app will also provide a much more handy and portable visual representation of the possible effects all from the phone in your pocket!

Team:

Jacob Waterman jwaterm2

Kaan Erel erel2

Alex Van Dorn vandorn2