Project

# Title Team Members TA Documents Sponsor
4 Agricultural Drone Refilling System
Aditi Adya
Batu Palanduz
Steffi Chen
Yixuan Wang design_document1.pdf
final_paper1.pdf
photo1.png
photo2.png
presentation1.pdf
proposal1.pdf
# Team Members
- Batu Palanduz (batup2)
- Aditi Adya (aditiaa2)
- Steffi Chen (steffic2)

# Problem
With many agricultural drones, the sprayer tank needs to be manually refilled rather than having an automated system. While this does not pose a problem if there are a small number of drones, as the fleet size increases, tank refilling will take up more and more time, questioning the efficiency of this current system. This will result in a decrease in productivity as more time will be spent refilling the tanks instead of operating the drones or taking care of other tasks, such as analyzing the data collected from the drones and performing maintenance on various equipment to give a few examples.

# Solution Overview
An automated refilling system would relieve this issue by refilling the empty sprayer tanks without human intervention. This would free up the farmer and enable the drone fleet to operate more efficiently by reducing the downtime caused by waiting for an empty tank to be refilled. The refilling system would consist of a gantry that contains the refilling nozzle, camera, distance sensor, and pumping hardware needed to align the nozzle to the fill port on the drone's tank and refill it. Additionally, a computer and microprocessor would be needed to handle the image processing from the camera and control the gantry motors, respectively. Visual markers can be used to determine the location of the fill port, as well as the distance to the fill port, using image processing. The distance sensor would act as a backup to ensure that the gantry does not accidentally crash into the drone if the image processing fails to correctly determine the distance to the drone.

# Solution Systems
**Refilling System**
- Tank Subsystem - Has a fluid monitor which signals to the control system if the refilling station needs refilling
- Dispensing Subsystem - Has a distance sensor, nozzle, and hose which handles delivering the fluid to the drone
- Gantry Subsystem - Uses stepper motors to move the dispensing subsystem in a controlled and precise manner. Has stepper motor drivers to power the stepper motors
- Computer Vision System - Uses a Raspberry Pi for image processing and a camera for accurately aligning the dispensing subsystem with the drone’s fill port
- Control Subsystem - Controls gantry movement and monitors the refilling process to prevent drone overfilling. Also monitors the tank subsystem’s fluid level and displays a notification if the tank needs refilling

**Drone Replica**
- Represents a replica of the important parts of the drone: wing/fuselage area around the fill port, fill port, visual markers, tank with fluid level sensor, refill the status display

**Power System**
- Includes an AC/DC power supply and off-shelf voltage regulator(s) to provide the needed voltages for the subsystems

# Criterion for Success
Our solution will be able to accurately refill water into the tanks of the drones. The detailed criterion for success is as follows:
Precisely recognize the entry port to the water tank and line up to the tank port
Make sure there is minimal to no amount of extra spillage around the water tank while connecting, filling, and disconnecting
Correctly sense when the tank is filling up so that the refilling system does not overfill it or stop at the wrong time
Send a signal to the drone to show that it is done being refilled

# Anticipated Difficulties
Some of the anticipated difficulties revolve around the integration between the hardware and software aspects of the project. Troubleshooting and debugging the gantry movement and alignment will take a long time as there are many sources of error that need to be accounted for, including slop in the mechanical system, repeatability, and any design oversights/errors. Difficulties with the software aspect might include difficulties reliably identifying the visual markers in different lighting conditions, dirt or other debris obstructing the visual markers, potentially steep learning curves to image processing/recognition, and reducing the computational power required to minimize costs.

Smart Frisbee

Ryan Moser, Blake Yerkes, James Younce

Smart Frisbee

Featured Project

The idea of this project would be to improve upon the 395 project ‘Smart Frisbee’ done by a group that included James Younce. The improvements would be to create a wristband with low power / short range RF capabilities that would be able to transmit a user ID to the frisbee, allowing the frisbee to know what player is holding it. Furthermore, the PCB from the 395 course would be used as a point of reference, but significantly redesigned in order to introduce the transceiver, a high accuracy GPS module, and any other parts that could be modified to decrease power consumption. The frisbee’s current sensors are a GPS module, and an MPU 6050, which houses an accelerometer and gyroscope.

The software of the system on the frisbee would be redesigned and optimized to record various statistics as well as improve gameplay tracking features for teams and individual players. These statistics could be player specific events such as the number of throws, number of catches, longest throw, fastest throw, most goals, etc.

The new hardware would improve the frisbee’s ability to properly moderate gameplay and improve “housekeeping”, such as ensuring that an interception by the other team in the end zone would not be counted as a score. Further improvements would be seen on the software side, as the frisbee in it’s current iteration will score as long as the frisbee was thrown over the endzone, and the only way to eliminate false goals is to press a button within a 10 second window after the goal.