Course Overview

Welcome!

Welcome to ECE 445! If you've looked at the course Calendar, you've probably already noticed that this class is quite different from most other classes in the department. The class only meets as a whole for the first few weeks of the semester. During these lectures you will meet the Course Staff, learn about specific assignments, requirements, and resources for the course, and have a chance to meet other students to share ideas and form teams. These are some of the most important weeks for the class since the decisions you make during this time will determine what you'll get out of this class and, in many ways, how much you'll enjoy it.

Outside of lecture, you are expected to be working on your own to develop ideas and form teams. You are also expected to actively participate on the web board to exchange ideas, receive feedback from course staff, and eventually get your project idea approved. Once your team has a project approved, you will be assigned a TA, with whom you will have weekly meetings. Think of your TA as a project manager. Keep in mind that they are not there to do the work for you. Rather, they are there to keep you on track, point you towards resources (both within and outside of the department), and evaluate the result of your efforts.

Expectations and Requirements

We have high expectations for students participating in ECE 445. You are soon to be alumni of one of the top ECE departments of the world. Our alumni hold themselves to high technical and professional standards of conduct.

In general, projects are expected to solve an interesting problem within the constraints of the course. You will discuss the motivation for your project and its societal impact. What are the potential benefits and possible negative consequences of your project? What engineering standards are applicable?

Your projects are expected to be safe and ethical, and to satisfy applicable ethical codes developed by professional societies such as IEEE or ACM. Previous projects have covered a wide range of topics in areas of personal convenience, entertainment, medical research and treatment, personal transportation, music, robotics, and industrial processes, to name a few.

Projects are expected to have a level of design complexity commensurate with the rigor of the ECE Illinois curriculum. Requirements for specific assignments due throughout the semester can be found by looking through the Grading Scheme for the course. Please read through this documentation well before each assignment is due. Specific due dates can be found on the course Calendar.

Below are a few words of wisdom to keep in mind throughout the semester to increase your enjoyment and success in the course:

AI-Nutritious Culinary Assistant

Jackson Brown, Griffin Kelley, Tony Liu

AI-Nutritious Culinary Assistant

Featured Project

Team Members:

- Jackson Brown (jcb10)

- Griffin Kelley (gkelley4)

- Tony Liu (zikunl2)

# Problem

The processed food industry has become increasingly toxic due to chemical flavor additives (12%-32% higher cancer risk), yet cooking often intimidates new chefs when preparing. Therefore, students and working professionals may rely on convenient but unwholesome meals. Most available ‘smart cooking’ tools do not provide a real-time experience that guides users through the process from raw ingredients to the finished dish. This reduces the likelihood that the user will learn. It is also inefficient to design recipes that can be adjusted to the user's available ingredients. Users will waste food, and recipe creation is an expert skill that is difficult to customize. A healthy diet is important for increased productivity and long-term health, but is difficult to accomplish.

# Solution

We propose an AI-Nutritious Culinary Assistant that recognizes available ingredients and generates a personalized recipe with interactive, step-by-step guidance. Using the Meta Quest 3 as the user interface and sensor front-end, the system streams video and voice commands to an edge vision processor running an ingredient recognition pipeline. In addition to vision, the device integrates an environmental sensor module that measures ingredient weight (for portion verification) and ambient temperature (for context/safety telemetry). Finally, the appliance includes a circular rotating seasoning carousel driven by a stepper motor for proportional seasoning action and a servo-actuated gate for controlled dispensing, enabling closed-loop “dispense to target grams” assistance during cooking.

# Solution Components

Explain what the subsystem does. Explicitly list what sensors/components you will use in this subsystem. Include part numbers.

## Subsystem 1 - VR Headset Sensor Platform (Software)

This subsystem uses the Meta Quest 3 as the primary user interface and sensing front-end. The headset’s built-in RGB cameras capture the cooking scene for ingredient recognition, and its microphone captures the user’s wake word and spoken prompts. The headset also serves as the output display, presenting step-by-step recipe instructions as an AR/VR overlay. Captured camera frames and voice transcripts/commands are transmitted to the Vision Processor subsystem for inference and planning, while the returned recipe steps and alerts are rendered back in the headset.

### Parts:

Meta Quest 3 (VR headset with RGB cameras + microphone + display)

Wireless link (Wi-Fi) between Quest and Jetson (stream frames + commands, receive instructions)

## Subsystem 2 - Vision Processor (Software)

This subsystem performs the core perception and recipe-planning computation on the edge compute unit. It receives camera frames from the Meta Quest 3 and first detects/segments candidate ingredient regions using a real-time model (YOLO for bounding boxes, or FastSAM for masks). Each candidate region is then cropped (or masked) and passed through a CLIP-style vision encoder to generate an image embedding. In parallel, the system maintains a library of text embeddings for ingredient labels (e.g., “tomato”, “onion”, “spinach”). By comparing image embeddings to text embeddings (cosine similarity), the processor assigns the most likely ingredient label to each detected region, enabling more flexible recognition than closed-set detection alone. The final output is a structured ingredient list (label + confidence + location/mask), which is then provided to the LLM agent to generate step-by-step recipes and instructions that are sent back to the headset.

### Parts:

NVIDIA Jetson Nano (edge compute unit for model inference + agent logic)

Candidate region model: YOLOv8/YOLO11 (det/seg) (bounding boxes or segmentation) or FastSAM (mask proposals)

Vision-language classifier: CLIP / OpenCLIP / MobileCLIP (region embedding + text embedding matching)

LLM agent (recipe selection + instruction generation using detected ingredients)

Communication interface: Wi-Fi (Quest ↔ Jetson) for frames/instructions; optional UART/I2C/USB (ESP32 ↔ Jetson) for weight/safety telemetry

## Subsystem 3 — Environmental Sensor Subsystem (Weight + Room Temperature)

This subsystem measures ingredient mass for closed-loop dispensing and ambient temperature for environmental context (improving recipes by understanding room temperature) and essential fire hazard checks. The ESP32 reads both sensors, filters/calibrates the data (tare + scale factor), and forwards measurements to the main controller.

### Sensors/Components

Load cell(s): 5 kg single-point load cell (e.g., TAL220B 5kg) or 4× half-bridge load cells (for a round platform)

Load cell ADC/Amplifier: HX711 24-bit load cell amplifier breakout/module (HX711)

Ambient temperature sensor: SHT31-DIS (Sensirion SHT31-DIS-B) or BME280 (Bosch BME280) over I2C

MCU interface: ESP32 reads HX711 (GPIO clock/data) + temp sensor (I2C)

## Subsystem 4 — Battery Subsystem (Rechargeable Power for Portability)

This subsystem powers the device from a rechargeable battery, supports charging via USB, and generates stable rails for logic and actuation. It provides regulated 3.3 V for ESP32/sensors and 5–6 V for servo/actuators while preventing brownouts during motor current spikes.

### Sensors/Components

Battery pack: 1-cell LiPo, 3.7 V (e.g., 2000–5000 mAh, JST-PH)

Battery charger: TP4056 1S Li-ion charger module (with protection variant preferred) or MCP73831 (Microchip MCP73831T)

3.3 V regulator (logic rail): Buck converter module (e.g., MP1584EN) set to 3.3 V or LDO if current is small

5–6 V regulator (servo rail): Buck converter module (e.g., MP1584EN) set to 5.0–6.0 V

Power monitoring (optional but helpful): MAX17048 LiPo fuel gauge (MAX17048G+U) over I2C

Protection/robustness: power switch + fuse/polyfuse + bulk capacitors near servo rail

## Subsystem 5 — Rotating Carousel Ring + Dispenser Subsystem (One-Piece Circular Device)

This subsystem’s purposing on seasoning and provides the “lazy Susan” mechanism: a circular rotating ring that indexes ingredient pods to a fixed dispense station above the scale. A motor rotates the ring to the selected pod; a servo opens a gate to dispense into the center bowl. The ESP32 controls indexing, homing, and dispensing, using the scale feedback to stop at a target mass.

### Sensors/Components

Rotation motor: NEMA 17 stepper motor (e.g., 42BYGH-class)

Stepper driver: DRV8825 or A4988 stepper driver module

Homing/index sensor: A3144 Hall-effect sensor + small neodymium magnet (defines “slot 0”)

Dispense actuator: MG90S micro servo (metal gear) or SG90 (lighter duty)

Mechanical drive: GT2 timing belt + pulley set (e.g., GT2 6mm belt, 20T pulley) or friction wheel drive

Ring support: lazy-susan bearing (turntable bearing) or printed rail + small rollers/V-wheels

Dispense hardware: fixed chute + passive pod gate (flap/valve) engaged by the servo at the station

# Criterion For Success

We’d like to set the criterion for success with numerical benchmarks:

The sensor for weight measurement should have a resolution of 1 gram and a gram error range of 0 to 100 grams.

Fully chargeable battery offering approximately 20 minutes of runtime.

The rotating carousel dispenser should spin to the desired spot within 2 error.

Ingredient classification and localization accuracy >= 85% with 10 FPS real-time performance.

Eventually, the pipeline of feeding input from a VR headset (visual image stream) and sensors (hardware) to the vision processor and returning a contextual recipe back to the VR headset should be completed.

## References:

[1]: Hasenböhler, Anaïs et al. “Intake of food additive preservatives and incidence of cancer: results from the NutriNet-Santé prospective cohort.” BMJ (Clinical research ed.) vol. 392 e084917. 7 Jan. 2026, doi:10.1136/bmj-2025-084917

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