Final Demo :: ECE 445 - Senior Design Laboratory

Final Demo

Description

The Final Demo is the single most important measure (and assignment) for the success of your project. The evaluation is holistic, focused on whether your project is completed, well-designed, reliable, and usable. You will demo your project to your professor, at least one TA, and a few peer reviewers. Other guests (e.g. alumni, high school students, sponsors, or other department affiliates) may also be present.

Requirements and Grading

Students must be able to demonstrate the full functionality of their project by proving that all the requirements in their Requirements and Verification (RV) table are met. Students must bring a printed out version of their block diagram, high level requirements, and RV table. Credit will not be given for feature which cannot be demonstrated.

For tests that are lengthy or require equipment not available at the time of demo, students should have their lab notebooks or printouts ready to show testing data. For any portion of the project which does not function as specified, students should have hypotehses (and supporting evidence) of what is causing the problem. If your demo needs to happen somewhere that is not the Senior Design Lab, you must communicate this with your TA!

The design team should be ready to justify design decisions and discuss any technical aspect of the project or its performance (not just one's own responsibilities). Quantitative results are expected wherever applicable. The demo grade depends on the following general areas: See the Demo Grading Rubric for specific details, but in general, show the following:

  1. Completion: The project has been entirely completed.
  2. Integration: The project is well-integrated, looking more like a final product than a prototype.
  3. Performance: Performance is completely verified, and operation is reliable.
  4. Understanding: Everyone on the project team must must be able to demonstrate understanding of his/her technical work and show that all members have contributed significantly.
  5. Polish & Attention to Detail: The project is well-polished with the user in mind. Good attention to detail is afforded to useability, presentation, and packaging.

 

Submission and Deadlines

Signing-up for a demo time is handled through the PACE system. Again, remember to sign up for a peer review as well.

Interactive Proximity Donor Wall Illumination

Sungmin Jang, Anita Jung, Zheng Liu

Interactive Proximity Donor Wall Illumination

Featured Project

Team Members:

Anita Jung (anitaj2)

Sungmin Jang (sjang27)

Zheng Liu (zliu93)

Link to the idea: https://courses.engr.illinois.edu/ece445/pace/view-topic.asp?id=27710

Problem:

The Donor Wall on the southwest side of first floor in ECEB is to celebrate and appreciate everyone who helped and donated for ECEB.

However, because of poor lighting and color contrast between the copper and the wall behind, donor names are not noticed as much as they should, especially after sunset.

Solution Overview:

Here is the image of the Donor Wall:

http://buildingcampaign.ece.illinois.edu/files/2014/10/touched-up-Donor-wall-by-kurt-bielema.jpg

We are going to design and implement a dynamic and interactive illuminating system for the Donor Wall by installing LEDs on the background. LEDs can be placed behind the names to softly illuminate each name. LEDs can also fill in the transparent gaps in the “circuit board” to allow for interaction and dynamic animation.

And our project’s system would contain 2 basic modes:

Default mode: When there is nobody near the Donor Wall, the names are softly illuminated from the back of each name block.

Moving mode: When sensors detect any stimulation such as a person walking nearby, the LEDs are controlled to animate “current” or “pulses” flowing through the “circuit board” into name boards.

Depending on the progress of our project, we have some additional modes:

Pressing mode: When someone is physically pressing on a name block, detected by pressure sensors, the LEDs are controlled to

animate scattering of outgoing light, just as if a wave or light is emitted from that name block.

Solution Components:

Sensor Subsystem:

IR sensors (PIR modules or IR LEDs with phototransistor) or ultrasonic sensors to detect presence and proximity of people in front of the Donor Wall.

Pressure sensors to detect if someone is pressing on a block.

Lighting Subsystem:

A lot of LEDs is needed to be installed on the PCBs to be our lighting subsystem. These are hidden as much as possible so that people focus on the names instead of the LEDs.

Controlling Subsystem:

The main part of the system is the controlling unit. We plan to use a microprocessor to process the signal from those sensors and send signal to LEDs. And because the system has different modes, switching between them correctly is also important for the project.

Power Subsystem:

AC (Wall outlet; 120V, 60Hz) to DC (acceptable DC voltage and current applicable for our circuit design) power adapter or possible AC-DC converter circuit

Criterion for success:

Whole system should work correctly in each mode and switch between different modes correctly. The names should be highlighted in a comfortable and aesthetically pleasing way. Our project is acceptable for senior design because it contains both hardware and software parts dealing with signal processing, power, control, and circuit design with sensors.

Project Videos