Project

# Title Team Members TA Documents Sponsor
7 Motion Analysis and Trajectory Reconstruction of Smart SoftBall with UWB Positioning and Inertial Sensing
Chenhan Yang
Tianyang Sun
Yuxing Wu
design_document1.docx
final_paper1.pdf
final_paper2.pdf
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presentation1.pptx
# Problem
Traditional softball and tennis games or training rely on human umpires or cameras to determine the ball's landing point and status. Human judgment is susceptible to error, resulting in low efficiency in training and game statistics. Camera-assisted systems (such as Hawk-Eye) require 3D modeling of the venue, at least 8-10 ultra-high-speed cameras, and a range of other equipment. This is costly, requires fixed locations, and is not mobile, making it difficult to widely apply to daily training or amateur matches. Furthermore, it cannot record the ball's speed, and trajectory in real time, resulting in incomplete training data.

# Solution overview
This project proposes a general-purpose intelligent softball system based on UWB:
1. A miniature UWB transmitter is embedded in the ball to transmit positioning signals in real time.
2. UWB receivers are placed at the four corners of the field to calculate the ball's three-dimensional coordinates using the TDoA algorithm.
3. Using fusion algorithms such as Kalman filtering combined with UWB data, the system can restore the ball's continuous trajectory and velocity direction.
4. The system can determine in real time whether the landing point is out of bounds, providing training and game data analysis.

# Solution component
1. **Ball module: Miniature UWB transmitter + ultra-small battery **
2. **Lightweight Design for Guaranteed Ball Flight Performance**
3. **Field Receiver Module:**
* Four or more UWB receivers, fixed at the four corners of the court.
* Receives ball-transmitted signals and calculates TDoA (Total DoA).
4. **Data Processing and Fusion Algorithm:**
* Uses Kalman filtering and UWB data fusion.
* Reconstructs the ball's 3D trajectory, axis of rotation, and rotational speed.
5. **Visualization and Analysis Platform:**
* Real-time trajectory display.
* Landing point and out-of-bounds determination.
* Training data statistics (number of hits, speed, spin).
* Report generation and technical improvement suggestions.

# Criterion for Success
The evaluation criteria for project success include:
1. **Hardware Implementation:** The embedded UWB module in the ball functions normally without affecting the ball's flight performance.
2. **Positioning Accuracy:** Using the four corner receivers, centimeter-level 3D position determination is achieved.
3. **Trajectory and Spin Recovery:** Continuous trajectory and rotational angular velocity can be accurately reconstructed.
4. **Real-time Out-of-Bounds Determination:** The system can automatically determine whether the ball is out of bounds, and the error is ≤ 5 cm compared with the accuracy of manual determination.
5. Data Statistics and Visualization: The system can generate training data such as ball speed, spin, and landing point, and display it visually.
6. Scalability: The system is suitable for multi-venue, mobile deployment, and is ideal for training and recreational matches.

Augmenting AR/VR with Smell

Baoyi He, Yingying Liu, Kaiyuan Tan, Xiao Wang

Featured Project

# TEAM MEMBERS

- **Kaiyuan Tan** (kt19)

- **Baoyi He** (baoyihe2)

- **Xiao Wang** (xiaow4)

- **Yingying Liu** (yl73)

# TITLE OF THE PROJECT

Augmenting AR/VR with Smell

# PROBLEM

Augmented Reality (AR) and Virtual Reality (VR) technologies are rapidly growing and becoming more prevalent in our daily lives. However, these technologies have not yet fully addressed the sense of smell, which is a critical aspect of human experience. The absence of scent in AR/VR experiences limits the immersive potential of these technologies, preventing users from experiencing a full sensory experience.

# SOLUTION OVERVIEW

The solution is to augment AR/VR experiences with smell, enabling users to experience a full sensory experience. This will be achieved by incorporating hardware and software components that can simulate various scents in real-time, in response to events in the AR/VR environment. The solution will consist of a scent-emitting device and software that can track and simulate scents based on the user's location and orientation in the AR/VR environment.

# SOLUTION COMPONENTS

The solution will consist of the following components:

- **Scent-emitting device**: This device will be designed to emit various scents in real-time. It will be portable and lightweight, making it easy for users to carry around during AR/VR experiences.

- **Scent simulation software**: This software will be designed to track the user's location and orientation in the AR/VR environment and simulate scents accordingly. The software will use various algorithms to determine the intensity and duration of scent emissions.

- **AR/VR hardware**: The solution will require AR/VR hardware to create the immersive environment. This hardware will include AR/VR headsets, controllers, and other peripherals necessary to interact with the AR/VR environment.

# CRITERION OF SUCCESS

The success of the project will be determined by the following criteria:

- **Immersive Experience**: The solution must provide an immersive AR/VR experience that incorporates smell as a key sensory input.

- **User Acceptance**: The solution must be accepted by users, who should be able to appreciate and enjoy the experience.

- **Technical Feasibility**: The solution must be technically feasible and reliable, with a low latency and high accuracy in scent simulation.

- **Scalability**: The solution should be scalable and adaptable to different AR/VR environments and hardware configurations.

- **Safety**: The solution must be safe for users and the environment, with proper ventilation and control mechanisms to prevent any harm or discomfort caused by excessive or inappropriate scent emissions.

# DISTRIBUTION OF WORK

- Model various scenerios based on AR/VR hardware. *(Tan)*

- Design algorithms which output the intensity and duration of scents based on the constructed scenerios. *(He & Liu)*

- Merge the scene with scents smoothly. *(He & Wang & Liu)*

- Design a protable scent-emitting device. *(Wang)*

- Test using real scents, invite people to experience and adjust based on feedback. *(All)*