Ethical Guidelines

University of Illinois trained engineers are the best and most highly sought in the world. Our graduates are superbly trained, highly competent, and creative. This, however, is not enough. Our engineers must also be trusted to conduct themselves according to the highest ethical standards. All teams must address ethical considerations in their projects. This requirement has two parts.

First, there is a stringent Code of Ethics published by professional societies, such as IEEE and ACM. The power of these Codes of Ethics is to provide guidance to engineers in decision making and to lend the weight of the collective community of engineers to individuals taking a stand on ethical issues. Thus the Code of Ethics both limits the professional engineer and empowers the professional engineer to stand firm on fundamental ethical bedrock. All teams must read the IEEE code and ACM code and comment on any sections of the code that bear directly on the project.

Second, we expect our students to have personal standards of conduct consistent with the IEEE and ACM Codes of Ethics, but also beyond it. That is, there are areas of ethics not addressed by these Codes that the engineer may consider in taking on projects or jobs or making other professional decisions. These are personal standards and choices. In the context of the class, there are no right or wrong answers here. Our students simply need to demonstrate that they are thinking deeply about their own decisions and the consequences of those decisions. We encourage our students to consider the wider impact of their projects and address any concerns raised by potential uses of the project. Students should ask themselves, "Would I be comfortable having my name widely attached to this project? Do I want to live in a society where this product is available or widely used? Would I be proud of a career dominated by the decision making demonstrated here?" Remember that UIUC engineers have a long history of inventions that really has changed the world.

If the students feel that these Codes of Ethics does not directly bear on their project and that there are no other reasonable concerns, they should not invent issues where there are none. Students will still be expected to be familiar with the IEEE Code of Ethics and ACM Code of Ethics.

Augmenting AR/VR with Smell

Baoyi He, Yingying Liu, Kaiyuan Tan, Xiao Wang

Featured Project

# TEAM MEMBERS

- **Kaiyuan Tan** (kt19)

- **Baoyi He** (baoyihe2)

- **Xiao Wang** (xiaow4)

- **Yingying Liu** (yl73)

# TITLE OF THE PROJECT

Augmenting AR/VR with Smell

# PROBLEM

Augmented Reality (AR) and Virtual Reality (VR) technologies are rapidly growing and becoming more prevalent in our daily lives. However, these technologies have not yet fully addressed the sense of smell, which is a critical aspect of human experience. The absence of scent in AR/VR experiences limits the immersive potential of these technologies, preventing users from experiencing a full sensory experience.

# SOLUTION OVERVIEW

The solution is to augment AR/VR experiences with smell, enabling users to experience a full sensory experience. This will be achieved by incorporating hardware and software components that can simulate various scents in real-time, in response to events in the AR/VR environment. The solution will consist of a scent-emitting device and software that can track and simulate scents based on the user's location and orientation in the AR/VR environment.

# SOLUTION COMPONENTS

The solution will consist of the following components:

- **Scent-emitting device**: This device will be designed to emit various scents in real-time. It will be portable and lightweight, making it easy for users to carry around during AR/VR experiences.

- **Scent simulation software**: This software will be designed to track the user's location and orientation in the AR/VR environment and simulate scents accordingly. The software will use various algorithms to determine the intensity and duration of scent emissions.

- **AR/VR hardware**: The solution will require AR/VR hardware to create the immersive environment. This hardware will include AR/VR headsets, controllers, and other peripherals necessary to interact with the AR/VR environment.

# CRITERION OF SUCCESS

The success of the project will be determined by the following criteria:

- **Immersive Experience**: The solution must provide an immersive AR/VR experience that incorporates smell as a key sensory input.

- **User Acceptance**: The solution must be accepted by users, who should be able to appreciate and enjoy the experience.

- **Technical Feasibility**: The solution must be technically feasible and reliable, with a low latency and high accuracy in scent simulation.

- **Scalability**: The solution should be scalable and adaptable to different AR/VR environments and hardware configurations.

- **Safety**: The solution must be safe for users and the environment, with proper ventilation and control mechanisms to prevent any harm or discomfort caused by excessive or inappropriate scent emissions.

# DISTRIBUTION OF WORK

- Model various scenerios based on AR/VR hardware. *(Tan)*

- Design algorithms which output the intensity and duration of scents based on the constructed scenerios. *(He & Liu)*

- Merge the scene with scents smoothly. *(He & Wang & Liu)*

- Design a protable scent-emitting device. *(Wang)*

- Test using real scents, invite people to experience and adjust based on feedback. *(All)*