Project

# Title Team Members TA Documents Sponsor
11 Automated Chinese Traditional Chimes with Song
Luting Lei
Siyi Li
Tianle Wu
Xiaoxiao Pan
design_document1.pdf
design_document2.pdf
final_paper1.pdf
final_paper2.pdf
final_paper3.pdf
proposal2.docx
Yu Lin
# Team Members
- Tianle Wu (tianle3)
- Luting Lei (lutingl2)
- Siyi Li (siyili4)
- Xiaoxiao Pan (xp8)

# Problem

Few people play Chinese traditional Chimes, and they're often stuck in traditional music, which seems to be a barrier of traditional instruments. Additionally, there are few research on blending modern music with Chinese traditional genres. By addressing these issues, the project is an invention contributes to Chinese traditional music instrument in a modern context and innovatively researches the possible music style transformation between model music and traditional Chinese music.

# Solution Overview

The project aims to revive the melody played by smartphones in the Chinese traditional Chimes. We will first recognize a melody from a smartphone and generate the adapted melody for chimes, then transform the melody to signals, and then control a mechanical design to ring the chimes with the motor.

# Solution Components
- Melody Recognition and Generating Model: The model will be trained to automatically recognize the main melody from a period of sound played by the smartphone and adapt to Chinese traditional style for chimes.
- Electrical Control System: The system will transform the generated melody to location and time signals (for different pitches and rhythms) and build a microcontroller.
- Mechanical System: A hammer structure hanging horizontally at the top of a series of chimes controlled by a motor. It will ring the corresponding chimes controlled by the electrical control system.

# Criteria for Success
- Training a machine learning model that could correctly recognize the melody from a smartphone (with noise). Apply the algorithm to adapt the recognized melody for chimes play.
- Generating correct position and time signals and successfully controlling motor operation.
- Easy and flexible structure for hammer ringing every chime.
- Make the adapted music pleasant and make the whole structure as simple as possible.

Assistive Chessboard

Featured Project

Problem: It can be difficult for a new player to learn chess, especially if they have no one to play with. They would have to resort to online guides which can be distracting when playing with a real board. If they have no one to play with, they would again have to resort to online games which just don't have the same feel as real boards.

Proposal: We plan to create an assistive chess board. The board will have the following features:

-The board will be able to suggest a move by lighting up the square of the move-to space and square under the piece to move.

-The board will light up valid moves when a piece is picked up and flash the placed square if it is invalid.

-We will include a chess clock for timed play with stop buttons for players to signal the end of their turn.

-The player(s) will be able to select different standard time set-ups and preferences for the help displayed by the board.

Implementation Details: The board lights will be an RGB LED under each square of the board. Each chess piece will have a magnetic base which can be detected by a magnetic field sensor under each square. Each piece will have a different strength magnet inside it to ID which piece is what (ie. 6 different magnet sizes for the 6 different types of pieces). Black and white pieces will be distinguished by the polarity of the magnets. The strength and polarity will be read by the same magnetic field sensor under each square. The lights will have different colors for the different piece that it is representing as well as for different signals (ie. An invalid move will flash red).

The chess clock will consist of a 7-segment display in the form of (h:mm:ss) and there will be 2 stop buttons, one for each side, to signal when a player’s turn is over. A third button will be featured near the clock to act as a reset button. The combination of the two stop switches and reset button will be used to select the time mode for the clock. Each side of the board will also have a two toggle-able buttons or switches to control whether move help or suggested moves should be enabled on that side of the board. The state of the decision will be shown by a lit or unlit LED light near the relevant switch.