Project

# Title Team Members TA Documents Sponsor
6 Submarine Model
Wenpeng Zhang
Yikai Xu
Yiqin Li
Zhicong Zhang
design_document2.pdf
final_paper2.pdf
proposal2.pdf
Pavel Loskot
Zhicong Zhang
Yikai Xu yikaixu3
Yiqin Li yiqinli2
Wenpeng Zhang wenpeng4

Submarine Model
Request For Approval

**Problem**
Moving on the ground or on the water, or in the air is relatively easy. This may not be the case when moving in the water. A remote-controlled submarine model can be used to simulate the performance of real submarines in a complex environment, showing the working principles of submarines to help understanding submarine technology and marine science.

**Solution overview**
Our solution involves implementing the functionality of a submarine through a remote-control system, an automatic stabilization and dynamic system, and drainage system. Additionally, we require an electronic control MCU to process remote control commands sent from a distance and handle signals from sensors to achieve submarine balance. Our novelty lies in balance in complex underwater environment and avoiding collision.

**Solution component**
Sensor Subsystem:
1. Pressure and infrared distance sensors: Measure the depth and object distance at which the submarine is operating.
2. Motion sensors: Monitor the speed and acceleration of the submarine's three-dimensional motion.

Processing Subsystem:
1. Main Controller (Microcontroller): Responsible for processing and interpreting sensor data, controlling the submarine's movement and operations.
2. Communication Module: Facilitates data communication with an external base or command center, conveying submarine status and mission information.
3. Automatic Stabilization Module: Utilize sensor data and apply PID control algorithms to realize automatic stabilization.

Power Subsystem:
1.Battery and electric Motors: Control the propulsion and maneuvering of the submarine to adapt to different depths and aquatic conditions.

Mechanical Subsystem:
1. Cabin: Used to the house rest of the subsystems and keep water out.
2. Water storage tank: Control the total weight of the submarine.

**Criterion for success**

1. Effective waterproof functionality.
2. [novelty] System's stability. Maintain the hull's balance under different water conditions.
3. Stable ascension and descent.
4. Forward/backward movements.
5. Various operational modes. Each performs at different applications. Such as Obstacle avoidance, cruise control, etc. (optional)

**Distribution of Work**
Zhicong Zhang: Mechanical part
Yikai Xu: Remote controlling and MCU part
Yiqin Li: Electricals part and control system part
Wenpeng Zhang: Software part

Drum Tutor Lite

Featured Project

Team: Yuanheng Yan, Zhen Qin, Xun Yu

Vision: Rhythm games such as guitar hero are much easier than playing the actual drums. We want to make a drum tutor that makes playing drums as easy as guitar hero. The player is not required to read a sheet music.

Description: We will build a drum add-on that will tutor people how to play the drums. We will make a panel for visual queue of the drum and beats in a form similar to guitar hero game. The panel can be a N*10 (N varying with the drum kit) led bar array. Each horizontal bar will be a beat and each horizontal line above the bottom line will represent the upcoming beats.

There will be sensors on each drum that will fire when the drum heads is hit. The drums will be affixed with ring of light that provides the timing and accuracy of the player according to the sensors.

Of course with a flip of a switch, the drum could be a simple light up drum: when the player hits the drum, that particular drum will light up giving cool effects.

The system will be on a microprocessor. Or for more versatile uses, it could be connected to the computer. And a app will be written for the tutor.