Requirements and Verification

Description

Requirements: Requirements provide a technical definition of what each and every block in your system block diagram must be able to do. Each module in your system's block diagram should be associated with a set of requirements. If all requirements have been met for every module, you should have a fully functioning project. A good set of requirements should meet the following criteria.

Verification: Verifications are a set of procedures that you will use to verify that a requirement has been met. Every requirement should have a verification procedure associated with it. Good verification procedures will meet the following criteria.

Remember, a good R&V table should function like a debugging checklist.

Points Summary: At the time of demo, 50 points will be defined by the R&V table for your project. It is up to you to define how important each requirement is and how many points it will be worth. If your project is not fully functioning at the time of demo, these points will define how you will earn partial credit. If you do not provide a points summary or define one poorly (e.g., by giving too many points to a trivial requirement) the course staff reserve the right to define the points for your requirements without your input. The point summary should be organized as a table separate from the R&V table where the points are distributed across each functional block in your block diagram. Meeting the requirements for that block will then represent earning those points. If desired, you may define how many points each individual requirement is worth but this is not required.

This point allocation should initially be proposed by the students themselves with TA approval and finally instructor approval at DR. This point allocation must be printed and brought to the demo at the end of the semester. Changes must be approved by the instructor. Here is an example.

Examples

You can view example R&V tables in the sample Design Review documents: Good Sample DR and a Poor Sample DR. It is also helpful to examine the points summary example and a good example R&V table as it was presented in a final report.

A note about formatting: Requirements and Verification are best organized into a table and organized by functional block. If each module of your project has several requirements, you may want to create an R&V table for each block separately. Each row of your R&V table should have one requirement (in one column) and the corresponding verification procedure (in another column).

Submission and Deadlines

Requirements and Verification will be included in your Project Proposal, Design Review Document and you will receive feedback and suggestions for improvement. Changes to your R&V table made after design review must be approved by your TA. Changes made after Mock Demo will not be approved with the exception of extreme circumstances.

Unapproved changes to the R&V table that are presented at the Final Demo may be penalized up to 50 points (the total associated with R&V).

Augmenting AR/VR with Smell

Baoyi He, Yingying Liu, Kaiyuan Tan, Xiao Wang

Featured Project

# TEAM MEMBERS

- **Kaiyuan Tan** (kt19)

- **Baoyi He** (baoyihe2)

- **Xiao Wang** (xiaow4)

- **Yingying Liu** (yl73)

# TITLE OF THE PROJECT

Augmenting AR/VR with Smell

# PROBLEM

Augmented Reality (AR) and Virtual Reality (VR) technologies are rapidly growing and becoming more prevalent in our daily lives. However, these technologies have not yet fully addressed the sense of smell, which is a critical aspect of human experience. The absence of scent in AR/VR experiences limits the immersive potential of these technologies, preventing users from experiencing a full sensory experience.

# SOLUTION OVERVIEW

The solution is to augment AR/VR experiences with smell, enabling users to experience a full sensory experience. This will be achieved by incorporating hardware and software components that can simulate various scents in real-time, in response to events in the AR/VR environment. The solution will consist of a scent-emitting device and software that can track and simulate scents based on the user's location and orientation in the AR/VR environment.

# SOLUTION COMPONENTS

The solution will consist of the following components:

- **Scent-emitting device**: This device will be designed to emit various scents in real-time. It will be portable and lightweight, making it easy for users to carry around during AR/VR experiences.

- **Scent simulation software**: This software will be designed to track the user's location and orientation in the AR/VR environment and simulate scents accordingly. The software will use various algorithms to determine the intensity and duration of scent emissions.

- **AR/VR hardware**: The solution will require AR/VR hardware to create the immersive environment. This hardware will include AR/VR headsets, controllers, and other peripherals necessary to interact with the AR/VR environment.

# CRITERION OF SUCCESS

The success of the project will be determined by the following criteria:

- **Immersive Experience**: The solution must provide an immersive AR/VR experience that incorporates smell as a key sensory input.

- **User Acceptance**: The solution must be accepted by users, who should be able to appreciate and enjoy the experience.

- **Technical Feasibility**: The solution must be technically feasible and reliable, with a low latency and high accuracy in scent simulation.

- **Scalability**: The solution should be scalable and adaptable to different AR/VR environments and hardware configurations.

- **Safety**: The solution must be safe for users and the environment, with proper ventilation and control mechanisms to prevent any harm or discomfort caused by excessive or inappropriate scent emissions.

# DISTRIBUTION OF WORK

- Model various scenerios based on AR/VR hardware. *(Tan)*

- Design algorithms which output the intensity and duration of scents based on the constructed scenerios. *(He & Liu)*

- Merge the scene with scents smoothly. *(He & Wang & Liu)*

- Design a protable scent-emitting device. *(Wang)*

- Test using real scents, invite people to experience and adjust based on feedback. *(All)*