Mock Presentation


Like the mock design review and the mock demo, the mock presentation is an informal, mandatory event designed to better prepare you for your Final Presentation. These sessions are run by staff and students from the Department of Communication, who are experts in teaching professional communication skills. In this session, you are only given five minutes to present a few slides on one major component of your project. Your presentation should include at least one block diagram, one graph/plot, and some math. You will also have the opportunity to see several other mock presentations. You will be given feedback based on the organization of the presentation, delivery and your ability to present as a team (so all members must speak).

Requirements and Grading

The mock presentation is meant to be a small subset of your final presentation. It is recommended that you choose some aspect of your project (like a major block from your block diagram) and present the design, requirements, and verification for that block. In order to get relevant feedback on your presentation skills, your mock presentation should also have an introduction (where the project is introduced) and a conclusion that wraps everything up. You will receive feedback on both your delivery, the format of your slides, and the organization of your presentation.

Your slides should generally include:

  1. Title slide: Names, group #, title.
  2. Introduction slide: What is the project?
  3. Objective slide: What problem does this solve?
  4. Design Slides: A few slides on design, requirements and verification (should include block diagram, math, graphs, figures, tables).
  5. Conclusion: Wrap things up, future work.

Mock presentation is graded credit/no credit based on attendance and apparent effort; showing up completely unprepared will earn no credit. An example mock presentation can be found here: example mock presentation

Submission and Deadlines

Sign-up is handled through PACE. Time slots are 1 hour long, and multiple groups will share a time slot. This will give you an opportunity to give and receive feedback from your peers. You will be required to stay until all groups have presented and received feedback.

Remote Driving System

Bo Pang, Jiahao Wei, Kangyu Zhu

Featured Project


Jiahao Wei (jiahaow4)

Bo Pang (bopang5)

Kangyu Zhu (Kangyuz2)



In daily life, people might not be able to drive due to factors like fatigue and alcohol. In this case, remote chauffeur can act as the driver to make the driving safe and reduce the incidence of traffic accidents. Remote chauffeuring can improve the convenience of driving. In the case of urban traffic congestion and parking difficulties, remote chauffeurs allow drivers to park their vehicles in parking lots away from the city center and then deliver them to their destination via remote control.


The remote driving system is designed to provide real-time feedback of the car's external environment and internal movement information to the remote chauffeurs. Through the use of advanced technologies, the remote chauffeurs can remotely operate the car's movement using various devices. This system is capable of monitoring the car's speed, distance from obstacles, and battery life, and transmitting this information to the remote chauffeurs in a clear and easy-to-understand format.


##### Modules on TurtleBot3 :

- The mechanical control system: to achieve the basic motion functions of the TurtleBot3 car.

- The distance sensing system used for monitoring the surrounding environment: Using LiDAR to detect the distance of the car in different directions.

- The system used for monitoring the vehicle's status: real-time monitoring the car's battery power, speed, etc., and uploading the data to the PC server in real-time.

##### Server Modules:

- The transmission system used to remotely control the car: implemented using Arduino IDE.

- The system used to build an AR-based information interaction system: implemented using Unity.

- The system used to output specific car motion commands: implemented using ROS to control the car.

##### HRI modules:

- The gesture recognition system used to recognize gestures given by people and feed back to the central PC server.

- The device used for interaction between the car and people: transmitting real-time surrounding information of the car to the Hololens 2 glasses in video form.


- Functionality: The remote driving system needs to be able to facilitate interaction between the user and the vehicle, enabling the user to remotely control the vehicle's steering, acceleration, and deceleration functions.

- User experience: The user can obtain real-time information about the surrounding environment while driving the vehicle through the glasses, and control the vehicle's movement through gestures.

- Environmental parameter detection: The vehicle can obtain distance information about the environment and its own real-time information.

- Durability and stability: The server needs to maintain a stable connection between the vehicle and the user.



Implementing the ROS interaction with the PC, using the ROS platform to control the car's speed and direction.


Building the car, implementing environmental monitoring and video transmission, ensuring stable transmission of environmental information to the user.

Implementing speed measurement, obstacle distance detection, and battery level monitoring for the car.


Designing the AR interaction, issuing AR information prompts when the car is overspeeding or approaching obstacles.

Implementing hand gesture recognition for interaction between hololens2 and PC.