Project

# Title Team Members TA Documents Sponsor
2 Movable Impact Testing Platform
Bingkun Fu
Feiyu Tang
Shangyu Wang
Yihang Shen
design_document1.pdf
final_paper1.pdf
final_paper2.pdf
video
Binbin Li
This project develops a movable impact testing platform capable of generating controllable impact forces and tunable impact frequencies. The system adjusts impact height, contact tips and actuation frequency through a mechanical transmission mechanism, producing repeatable and measurable impact forces with varying intensities. The platform is intended for rapid dynamic testing of bridge structures and similar civil infrastructures, supporting studies in structural dynamics and structural health monitoring.

VoxBox Robo-Drummer

Featured Project

Our group proposes to create robot drummer which would respond to human voice "beatboxing" input, via conventional dynamic microphone, and translate the input into the corresponding drum hit performance. For example, if the human user issues a bass-kick voice sound, the robot will recognize it and strike the bass drum; and likewise for the hi-hat/snare and clap. Our design will minimally cover 3 different drum hit types (bass hit, snare hit, clap hit), and respond with minimal latency.

This would involve amplifying the analog signal (as dynamic mics drive fairly low gain signals), which would be sampled by a dsPIC33F DSP/MCU (or comparable chipset), and processed for trigger event recognition. This entails applying Short-Time Fourier Transform analysis to provide spectral content data to our event detection algorithm (i.e. recognizing the "control" signal from the human user). The MCU functionality of the dsPIC33F would be used for relaying the trigger commands to the actuator circuits controlling the robot.

The robot in question would be small; about the size of ventriloquist dummy. The "drum set" would be scaled accordingly (think pots and pans, like a child would play with). Actuators would likely be based on solenoids, as opposed to motors.

Beyond these minimal capabilities, we would add analog prefiltering of the input audio signal, and amplification of the drum hits, as bonus features if the development and implementation process goes better than expected.