Project

# Title Team Members TA Documents Sponsor
43 Cyber Guandan Tabletop Assistant with Real-Time Game Display and Event Monitoring
Fan Zhang
Wendao Yao
Yushang Yang
Zihan Zhou
Yushi Cheng
## 1. Problem Definition and Motivation

Physical card games such as Guandan are highly interactive and enjoyable, but they usually do not provide real-time information support for players or spectators. During a fast-paced game, it can be difficult to keep track of scores, tribute status, and recent game history. This problem becomes more obvious for new players, audiences, or demonstration settings where the game needs to be easier to follow.

In addition, traditional tabletop games do not provide a convenient way to monitor unusual card events. If a card unexpectedly appears in or disappears from the active play region, it may be difficult to notice immediately or review afterward.

To address this problem, this project aims to develop a vision-based Guandan tabletop assistant that can monitor a predefined play region and display useful game information in real time. By combining overhead vision with an assistant display, the system can help users better understand the game process while also providing basic event monitoring and replay capability.

The success of this project will be evaluated based on the following criteria:

- The system can detect card appearance or disappearance in a predefined tabletop region.
- The system can display score, tribute status, and recent game history in real time.
- The system can detect unexpected card events in the monitored region.
- The system can provide an alert and a short replay clip when such an event is detected.
- The system can operate as a stable tabletop demo with minimal manual setup.

## 2. Solution Overview

The proposed solution integrates vision-based monitoring and real-time game display into a unified tabletop assistant system. An overhead camera captures the game area, and an embedded processing unit analyzes the monitored region to detect card changes and selected game events.

Once a card event is detected, the system updates the assistant display with related game information such as scores, tribute reminders, and recent history. This allows both players and spectators to follow the game more easily. In addition, the system monitors the active play region for unexpected card appearance or disappearance events. When such an event occurs, the system issues an alert and provides a short replay clip for review.

Compared with a normal physical card table, the proposed system adds real-time information support and event review while preserving the original gameplay experience. Compared with a more complex projection-based design, the proposed solution is more practical and easier to implement for a reliable classroom demonstration.

## 3. System Architecture and Components

### Vision Module
The vision module captures the tabletop scene using an overhead camera and monitors a predefined play region. Its main function is to detect card appearance and disappearance events and provide visual input for later processing.

### Game Information Module
This module maintains selected game information such as scores, tribute status, and recent play history. It updates the displayed information based on the recognized tabletop events.

### Assistant Display Module
The assistant display module presents useful information on a separate screen instead of projecting directly onto the table. It shows scores, tribute status, recent history, system alerts, and replay output.

### Event Monitoring and Replay Module
This module determines whether an unexpected card event has occurred in the monitored region. When such an event is detected, it generates an alert and saves a short replay clip for review.

### Embedded Control Module
The embedded control module coordinates the camera, processing unit, and display subsystem. It is responsible for overall system operation and stable demo startup.

## 4. Criteria of Success

Our project will be considered successful if it satisfies the following goals:

- The system can correctly detect card appearance or disappearance events in the predefined play region under controlled lighting conditions.
- The assistant display can update score, tribute status, and recent history with low visible delay.
- The system can detect at least one or two predefined unexpected card event types and provide an alert within a short time.
- The system can save and display a short replay clip of about 3 to 5 seconds for detected events.
- The full system can run continuously for at least 20 minutes as a stable demonstration without major manual adjustment.

Fixed wing drone with auto-navigation

Ziyang An, Zhanhao He, Yihui Li, Zhibo Teng

Featured Project

# Fixed wing drone with auto-navigation

## Group Members

**Zhibo Teng** NetID: zhibot2

**Yihui Li** NetID: yihuil2

**Ziyang An** NetID: ziyanga2

**Zhanhao He** NetID: zhanhao5

## Problem

Traditional methods of data collection, such as using manned aircraft or ground surveys, can be time-consuming, expensive, and limited in their ability to access certain areas. The multi-rotor airfoil UAV being used now has slow flight speed and short single distance, which is not suitable for some long-distance operations. Moreover, it needs manual control, so it has low convenience. Fixed wing drones with auto-navigation can overcome these limitations by providing a cost-effective and flexible solution for aerial data collection.

The motivation behind our design is to provide a reliable and efficient way to collect high-quality data from the air, which can improve decision-making processes for a variety of industries. The drone can fly pre-determined flight paths, making it easier to cover large areas and collect consistent data. The auto-navigation capabilities can also improve the accuracy of the data collected, reducing the need for manual intervention and minimizing the risk of errors.

## Solution Overview

Our design is a fixed wing drone with auto-navigation capabilities that is optimized for aerial data collection. The drone is equipped with a range of sensors and cameras, as well as software that allows it to fly pre-determined flight paths and collect data in a consistent and accurate manner. Our design solves the problem of inefficient and costly aerial data collection by providing a cost-effective and flexible solution that can cover large areas quickly and accurately. The auto-navigation capabilities of the drone enable it to fly pre-determined flight paths, which allows for consistent and repeatable data collection. This reduces the need for manual intervention, which can improve the accuracy of the data and minimize the risk of errors. Additionally, the drone’s compact size and ability to access difficult-to-reach areas can make it an ideal solution for industries that require detailed aerial data collection.

## Solution Components

### Subsystem #1: Aircraft Structure and Design

* Design the overall structure of the plane, including the wings, fuselage, and tail section

* Use 3D modeling software to create a digital model of the plane

* Choose materials for construction based on their weight, durability, and strength

* Create a physical model of the plane using 3D printing or laser cutting

### Subsystem #2: Flight Control System

* Implement a flight control system that can be operated both manually and automatically

* For manual control, design a control panel that includes a joystick and other necessary controls

* For automatic control, integrate a flight controller module that can be programmed with waypoints and flight parameters

* Choose appropriate sensors for detecting altitude, speed, and orientation of the plane

* Implement algorithms for stabilizing the plane during flight and adjusting control surfaces for directional control

### Subsystem #3: Power and Propulsion

* Choose a suitable motor and propeller to provide the necessary thrust for the plane

* Design and integrate a battery system that can power the motor and control systems for a sufficient amount of time

* Implement a power management system that can monitor the battery voltage and ensure safe operation of the plane

### Subsystem #4: Communication and Telemetry

* Implement a wireless communication system for transmitting telemetry data and controlling the plane remotely

* Choose a suitable communication protocol such as Wi-Fi or Bluetooth

* Develop a user interface for displaying telemetry data and controlling the plane from a mobile device or computer

## Criterion for Success

1. Design and complete the UAV model including wings, fuselage, and tail section

2. The UAV can fly normally in the air and realize the control of the UAV, including manual and automatic control

3. To realize the data monitoring of UAV in flight, including location, speed and altitude

## Distribution of Work

**Zhibo Teng:** Aircraft Structure and Design

**Yihui Li:** Aircraft Structure and Design

**Ziyang An:** Flight Control System Power and Propulsion

**Zhanhao He:** Flight Control System Communication and Telemetry