Project
| # | Title | Team Members | TA | Documents | Sponsor |
|---|---|---|---|---|---|
| 43 | Cyber Guandan Tabletop Assistant with Real-Time Game Display and Event Monitoring |
Fan Zhang Wendao Yao Yushang Yang Zihan Zhou |
Yushi Cheng | ||
| ## 1. Problem Definition and Motivation Physical card games such as Guandan are highly interactive and enjoyable, but they usually do not provide real-time information support for players or spectators. During a fast-paced game, it can be difficult to keep track of scores, tribute status, and recent game history. This problem becomes more obvious for new players, audiences, or demonstration settings where the game needs to be easier to follow. In addition, traditional tabletop games do not provide a convenient way to monitor unusual card events. If a card unexpectedly appears in or disappears from the active play region, it may be difficult to notice immediately or review afterward. To address this problem, this project aims to develop a vision-based Guandan tabletop assistant that can monitor a predefined play region and display useful game information in real time. By combining overhead vision with an assistant display, the system can help users better understand the game process while also providing basic event monitoring and replay capability. The success of this project will be evaluated based on the following criteria: - The system can detect card appearance or disappearance in a predefined tabletop region. - The system can display score, tribute status, and recent game history in real time. - The system can detect unexpected card events in the monitored region. - The system can provide an alert and a short replay clip when such an event is detected. - The system can operate as a stable tabletop demo with minimal manual setup. ## 2. Solution Overview The proposed solution integrates vision-based monitoring and real-time game display into a unified tabletop assistant system. An overhead camera captures the game area, and an embedded processing unit analyzes the monitored region to detect card changes and selected game events. Once a card event is detected, the system updates the assistant display with related game information such as scores, tribute reminders, and recent history. This allows both players and spectators to follow the game more easily. In addition, the system monitors the active play region for unexpected card appearance or disappearance events. When such an event occurs, the system issues an alert and provides a short replay clip for review. Compared with a normal physical card table, the proposed system adds real-time information support and event review while preserving the original gameplay experience. Compared with a more complex projection-based design, the proposed solution is more practical and easier to implement for a reliable classroom demonstration. ## 3. System Architecture and Components ### Vision Module The vision module captures the tabletop scene using an overhead camera and monitors a predefined play region. Its main function is to detect card appearance and disappearance events and provide visual input for later processing. ### Game Information Module This module maintains selected game information such as scores, tribute status, and recent play history. It updates the displayed information based on the recognized tabletop events. ### Assistant Display Module The assistant display module presents useful information on a separate screen instead of projecting directly onto the table. It shows scores, tribute status, recent history, system alerts, and replay output. ### Event Monitoring and Replay Module This module determines whether an unexpected card event has occurred in the monitored region. When such an event is detected, it generates an alert and saves a short replay clip for review. ### Embedded Control Module The embedded control module coordinates the camera, processing unit, and display subsystem. It is responsible for overall system operation and stable demo startup. ## 4. Criteria of Success Our project will be considered successful if it satisfies the following goals: - The system can correctly detect card appearance or disappearance events in the predefined play region under controlled lighting conditions. - The assistant display can update score, tribute status, and recent history with low visible delay. - The system can detect at least one or two predefined unexpected card event types and provide an alert within a short time. - The system can save and display a short replay clip of about 3 to 5 seconds for detected events. - The full system can run continuously for at least 20 minutes as a stable demonstration without major manual adjustment. |
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