Project

# Title Team Members TA Documents Sponsor
15 Vision-Based Sign Language Recognition System for Smart Furniture Control
Chongying Yue
Licheng Xu
Mingzhi Gu
Zihan Xu
design_document1.pdf
final_paper1.pdf
final_paper2.pdf
final_paper3.pdf
other1.pdf
proposal1.pdf
Yushi Cheng
## Problem
Current smart home systems rely primarily on voice control or mobile apps for operation. However, these interaction methods are not user-friendly for the hearing impaired, and controlling furniture devices via mobile apps requires additional steps, resulting in low interaction efficiency. Therefore, this project aims to develop a system that can directly control furniture devices through visual gesture recognition, providing a more intuitive and accessible interaction method for smart homes.
## Solution Overview
Our solution is a vision-based sign language recognition smart furniture control system. The system uses a camera to capture the user's hand movements in real time and utilizes computer vision technology to detect key hand points and gestures, converting them into corresponding furniture control commands, *such as turning on the lights*. The system sends the gesture recognition results to the main control unit, where the main controller parses the control commands and generates corresponding control signals to drive the furniture devices.
## Solution Components
### Software Component
- **Real-time Gesture Recognition**: real-time gesture recognition on the vision processing unit. The system acquires hand images through a camera and uses MediaPipe to extract gesture features. Based on these features, a lightweight machine learning model classifies gestures and recognizes the user's input control gestures.
- **Control Logic**: The main controller receives gesture recognition results from the vision recognition module and parses them into specific control commands. The system generates PWM or GPIO control signals based on different commands to drive physical devices.
### Hardware Component
- **Vision Processing Unit**: Includes a camera module and vision processing board *(e.g., K230)* , which acquires user hand images and running gesture recognition algorithms.
- **Main Control Unit**: An STM32 microcontroller used to receive recognition results and generate corresponding control signals.
- **Execution Drive Module**: Motor drive circuits and relay modules control the actual furniture devices, *e.g., smart lighting systems*.
## Criteria of Success
- The system can stably recognize at least 5 predefined gestures with an accuracy rate of over 70%.
- The system latency from user gesture input to furniture device response is less than 1 second.
- The system can successfully control at least two types of furniture devices.
## Distribution of Work
- **Zihan Xu** Develops the visual recognition module and is responsible for testing the accuracy of gesture recognition under different environments.
- **Licheng Xu:** Designs STM32 control programs, parsing gesture commands, and generating PWM/GPIO control signals.
- **Chongying Yue:** Responsible for hardware circuit design and implementation, including motor drive circuits and power management.
- **Mingzhi Gu:** Responsible for system architecture design and overall integration, including the design and debugging of the furniture control interface and system stability testing.

Master Bus Processor

Featured Project

General Description

We will design a Master Bus Processor (MBP) for music production in home studios. The MBP will use a hybrid analog/digital approach to provide both the desirable non-linearities of analog processing and the flexibility of digital control. Our design will be less costly than other audio bus processors so that it is more accessible to our target market of home studio owners. The MBP will be unique in its low cost as well as in its incorporation of a digital hardware control system. This allows for more flexibility and more intuitive controls when compared to other products on the market.

Design Proposal

Our design would contain a core functionality with scalability in added functionality. It would be designed to fit in a 2U rack mount enclosure with distinct boards for digital and analog circuits to allow for easier unit testings and account for digital/analog interference.

The audio processing signal chain would be composed of analog processing 'blocks’--like steps in the signal chain.

The basic analog blocks we would integrate are:

Compressor/limiter modes

EQ with shelf/bell modes

Saturation with symmetrical/asymmetrical modes

Each block’s multiple modes would be controlled by a digital circuit to allow for intuitive mode selection.

The digital circuit will be responsible for:

Mode selection

Analog block sequence

DSP feedback and monitoring of each analog block (REACH GOAL)

The digital circuit will entail a series of buttons to allow the user to easily select which analog block to control and another button to allow the user to scroll between different modes and presets. Another button will allow the user to control sequence of the analog blocks. An LCD display will be used to give the user feedback of the current state of the system when scrolling and selecting particular modes.

Reach Goals

added DSP functionality such as monitoring of the analog functions

Replace Arduino boards for DSP with custom digital control boards using ATmega328 microcontrollers (same as arduino board)

Rack mounted enclosure/marketable design

System Verification

We will qualify the success of the project by how closely its processing performance matches the design intent. Since audio 'quality’ can be highly subjective, we will rely on objective metrics such as Gain Reduction (GR [dB]), Total Harmonic Distortion (THD [%]), and Noise [V] to qualify the analog processing blocks. The digital controls will be qualified by their ability to actuate the correct analog blocks consistently without causing disruptions to the signal chain or interference. Additionally, the hardware user interface will be qualified by ease of use and intuitiveness.