Project
# | Title | Team Members | TA | Documents | Sponsor |
---|---|---|---|---|---|
27 | A DodgeBot System |
Chiming Ni Feiyang Wu Kai Wang Nichen Tian Yiyang Bao |
design_document1.pdf proposal1.pdf |
Timothy Lee | |
A DodgeBot System Team Members: Kai Wang (kaiwang6) Nichen Tian (nichent2) Feiyang Wu (fw14) Chiming Ni (chiming2) Yiyang Bao (yiyangb2) Problem Dodge ball is one sport that require people to throw ball to each other and the one who got hit loss the game, which means that this game can not be played alone. However, sometimes athletes may want to take trainings to enhance their skill without compainions. Solution Overview Our solution is to create a dodgebot that act as another player. The dodgebot has a shooter that shoot the dodge ball towards the human player who is captured by the robot camera and detected and tracked by on bot artificial intelligence. When the ball is thrown towards the robot, the movement of the incoming ball is also captured by the camera and the dodging system will take contorl of the robot movement to avoid the collision. Solution Components Dodge Ball Shooting System 3-DoF Gimbal Design Pitch Axis: DJI GM6020 motor + linkage mechanism (30° range). Yaw Axis: Unitree servo motor (360° continuous rotation). Launch Mechanism: High-speed pneumatic cylinder + pusher plate. Actuation Compressed air (0.5MPa) or Friction wheel drive Adjustable launch angle to achieve 2 m/s initial velocity and 1.2m launch height. Human Pose Estimation, Tracking and Dodging System Jetson Nano (Or other edge computing platform counterpart) A camera to detect people Deep neural network trained to estimate human pose and detect incoming balls Tracking system that output motor joint angles to the shooting system Decision system that decide the direction of movement to avoid ball collision Criterion For Success The dodge ball shooting system must be shoot with a appoximately 2m/s initial velocity and be able to hit a person. The human pose estimation and tracking system should be able to estimate human pose with a camera and track movement of the person with higher than at least 60% accuracy. The system should also output the correct angles for the motors to execute. The dodge system should be able to move the hit dector at 2 freedom degree to avoid hit from a non-proficient human player. |