Project

# Title Team Members TA Documents Sponsor
14 Tea Blend Distributor
Anyu Ying
Ruiqi Ye
Zhenzuo Si
Zhiyuan Wang
Xinyi Xu design_document2.pdf
final_paper2.pdf
Timothy Lee
# TEAM MEMBERS:
- Zhenzuo si (zsi2)
- Ruiqi Ye (ruiqiye3)
- Zhiyuan Wang (zw39)
- Anyu Ying (anyuy2)
# PROBLEM
Tea is a popular beverage but cannot be easily obtained like coffee because no machine on the market can make it as convenient to drink tea as a coffee machine. Additionally, people’s requirements for the type and strength of tea are just as complex as those for coffee. We want to design a device that allows users to input the type of tea they want to drink and their taste preferences and then receive a cup of tea that meets their requirements.”

# SOLUTION OVERVIEW
This machine has a total of five systems: an interactive subsystem that receives user input, a control subsystem that controls all other subsystems, a solid storage subsystem for storing tea leaves, a tea brewing subsystem that adds an appropriate amount of water at the right temperature, and a flavour subsystem for adding additional ingredients such as milk and sugar.

# SOLUTION COMPONENTS
##INTERACTIVE SUBSYSTEM
The interactive subsystem includes a series of digital displays and buttons for users to adjust parameters related to taste, such as tea strength, temperature, and concentration of additional ingredients. It is also capable of delivering this data to the control subsystem.

## CONTROL SUBSYSTEM
The control subsystem is capable of transmitting signals to other subsystems and can control the number of tea leaves and additional ingredients used, as well as the temperature and amount of water used, and the overall brewing time.

## TEA BREWING SUBSYSTEM
The tea brewing subsystem includes a mixing tank that can store the added tea leaves, water, and additional ingredients and can dispense the brewed tea and tea leaves together at the set time.

## FLAVOR SUBSYSTEM
The flavouring subsystem includes tanks for storing syrup and milk, as well as pipelines and valves for adding a predetermined amount of syrup and milk based on instructions from the control subsystem.

# CRITERION FOR SUCCESS
After users set their taste preferences on the front-end interface, they can wait for a certain amount of time and then enjoy a cup of tea that meets their preferences. After each tea-making process, the machine’s interior is relatively clean and there are no residual tea leaves that could affect the taste or food safety.

# DISTRIBUTION OF WORK
Zhiyuan Wang is responsible for designing the mechanical structure, including the outer shell, storage compartment, and liquid pipelines. Anyu Ying is responsible for designing and soldering the circuit board. Zhenzuo Si and Ruiqi Ye are responsible for developing and debugging the control and interaction systems.

Augmenting AR/VR with Smell

Baoyi He, Yingying Liu, Kaiyuan Tan, Xiao Wang

Featured Project

# TEAM MEMBERS

- **Kaiyuan Tan** (kt19)

- **Baoyi He** (baoyihe2)

- **Xiao Wang** (xiaow4)

- **Yingying Liu** (yl73)

# TITLE OF THE PROJECT

Augmenting AR/VR with Smell

# PROBLEM

Augmented Reality (AR) and Virtual Reality (VR) technologies are rapidly growing and becoming more prevalent in our daily lives. However, these technologies have not yet fully addressed the sense of smell, which is a critical aspect of human experience. The absence of scent in AR/VR experiences limits the immersive potential of these technologies, preventing users from experiencing a full sensory experience.

# SOLUTION OVERVIEW

The solution is to augment AR/VR experiences with smell, enabling users to experience a full sensory experience. This will be achieved by incorporating hardware and software components that can simulate various scents in real-time, in response to events in the AR/VR environment. The solution will consist of a scent-emitting device and software that can track and simulate scents based on the user's location and orientation in the AR/VR environment.

# SOLUTION COMPONENTS

The solution will consist of the following components:

- **Scent-emitting device**: This device will be designed to emit various scents in real-time. It will be portable and lightweight, making it easy for users to carry around during AR/VR experiences.

- **Scent simulation software**: This software will be designed to track the user's location and orientation in the AR/VR environment and simulate scents accordingly. The software will use various algorithms to determine the intensity and duration of scent emissions.

- **AR/VR hardware**: The solution will require AR/VR hardware to create the immersive environment. This hardware will include AR/VR headsets, controllers, and other peripherals necessary to interact with the AR/VR environment.

# CRITERION OF SUCCESS

The success of the project will be determined by the following criteria:

- **Immersive Experience**: The solution must provide an immersive AR/VR experience that incorporates smell as a key sensory input.

- **User Acceptance**: The solution must be accepted by users, who should be able to appreciate and enjoy the experience.

- **Technical Feasibility**: The solution must be technically feasible and reliable, with a low latency and high accuracy in scent simulation.

- **Scalability**: The solution should be scalable and adaptable to different AR/VR environments and hardware configurations.

- **Safety**: The solution must be safe for users and the environment, with proper ventilation and control mechanisms to prevent any harm or discomfort caused by excessive or inappropriate scent emissions.

# DISTRIBUTION OF WORK

- Model various scenerios based on AR/VR hardware. *(Tan)*

- Design algorithms which output the intensity and duration of scents based on the constructed scenerios. *(He & Liu)*

- Merge the scene with scents smoothly. *(He & Wang & Liu)*

- Design a protable scent-emitting device. *(Wang)*

- Test using real scents, invite people to experience and adjust based on feedback. *(All)*