People & Office Hours

Office Hours Schedule

Office hours are held weekly in the senior design lab. This sheet will be updated if any schedule changes. Make sure to double check the sheet before assuming there will be a TA present when you go!

Spring 2024 Instructors

Name Area
Prof. Mark Butala (Instructor)

butala@illinois.edu
Prof. Arne Fliflet (Instructor)
3056
afliflet@illinois.edu
microwave generation and applications
Prof. Aaron Geiger (Instructor)

ageiger2@illinois.edu
Prof. Zhefeng Guo (Instructor)

zhefengg@illinois.edu
Prof. Timothy Lee (Instructor)

lee527@illinois.edu
Zutai Chen (TA)

zutaic2@illinois.edu
Amritesh Dasari (TA)

mdasari2@illinois.edu
Alma Furayi (TA)

afurayi@illinois.edu
Caitlin Jones (TA)

caitlinj@illinois.edu
Xiaoyue Li (TA)

xiaoyuel@illinois.edu
Image Processing, Deep Learning
Chunzeng Luo (TA)

cluo@illinois.edu
Muhammad Malik (TA)

mmalik@illinois.edu
Ian Meliala (TA)

imeliala@illinois.edu
Yiqun Niu (TA)

yiqunn2@illinois.edu
Qi Wang (TA)
ZJUI C318
qiw7@illinois.edu
Xinyi Xu (TA)

xinyixu@illinois.edu
Ronghui Zheng (TA)

ronghuiz@illinois.edu
Yuchuan Zhu (TA)

yuchuan5@illinois.edu
Yutao Zhuang (TA)

yutaoz@illinois.edu

Other Important People

Name Office Phone Email Area
Dean Biskup UIUC ECE Building   dbiskup2@illinois.edu UIUC TA

Augmenting AR/VR with Smell

Baoyi He, Yingying Liu, Kaiyuan Tan, Xiao Wang

Featured Project

# TEAM MEMBERS

- **Kaiyuan Tan** (kt19)

- **Baoyi He** (baoyihe2)

- **Xiao Wang** (xiaow4)

- **Yingying Liu** (yl73)

# TITLE OF THE PROJECT

Augmenting AR/VR with Smell

# PROBLEM

Augmented Reality (AR) and Virtual Reality (VR) technologies are rapidly growing and becoming more prevalent in our daily lives. However, these technologies have not yet fully addressed the sense of smell, which is a critical aspect of human experience. The absence of scent in AR/VR experiences limits the immersive potential of these technologies, preventing users from experiencing a full sensory experience.

# SOLUTION OVERVIEW

The solution is to augment AR/VR experiences with smell, enabling users to experience a full sensory experience. This will be achieved by incorporating hardware and software components that can simulate various scents in real-time, in response to events in the AR/VR environment. The solution will consist of a scent-emitting device and software that can track and simulate scents based on the user's location and orientation in the AR/VR environment.

# SOLUTION COMPONENTS

The solution will consist of the following components:

- **Scent-emitting device**: This device will be designed to emit various scents in real-time. It will be portable and lightweight, making it easy for users to carry around during AR/VR experiences.

- **Scent simulation software**: This software will be designed to track the user's location and orientation in the AR/VR environment and simulate scents accordingly. The software will use various algorithms to determine the intensity and duration of scent emissions.

- **AR/VR hardware**: The solution will require AR/VR hardware to create the immersive environment. This hardware will include AR/VR headsets, controllers, and other peripherals necessary to interact with the AR/VR environment.

# CRITERION OF SUCCESS

The success of the project will be determined by the following criteria:

- **Immersive Experience**: The solution must provide an immersive AR/VR experience that incorporates smell as a key sensory input.

- **User Acceptance**: The solution must be accepted by users, who should be able to appreciate and enjoy the experience.

- **Technical Feasibility**: The solution must be technically feasible and reliable, with a low latency and high accuracy in scent simulation.

- **Scalability**: The solution should be scalable and adaptable to different AR/VR environments and hardware configurations.

- **Safety**: The solution must be safe for users and the environment, with proper ventilation and control mechanisms to prevent any harm or discomfort caused by excessive or inappropriate scent emissions.

# DISTRIBUTION OF WORK

- Model various scenerios based on AR/VR hardware. *(Tan)*

- Design algorithms which output the intensity and duration of scents based on the constructed scenerios. *(He & Liu)*

- Merge the scene with scents smoothly. *(He & Wang & Liu)*

- Design a protable scent-emitting device. *(Wang)*

- Test using real scents, invite people to experience and adjust based on feedback. *(All)*