Teamwork

Description

The teamwork grade is composed of two assignments. The first teamwork evaluation, administered shortly after the Design Review phase, consists of feedback questions designed to help the ECE 445 Staff better understand how each student's group is progressing towards the final demo. If all questions are answered completely and thoughtfully, the student will be awarded 5 points for completion of the assignment. No partial credit will be awarded for late submissions. The survey may be completed on Compass2g.

The second teamwork evaluation is a subjective score that will be awarded at the end of the semester according to the criteria below. Partner evaluations may be completed on Compass2g at the end of the semester to help determine this score. Responses to both surveys are confidential and will not be disclosed to the other teammates in the student's group.

Requirements and Grading

Each student in a group will be evaluated on the following criteria:

Submission and Deadlines

The teamwork evaluation forms should be completed on Compass2g by the deadlines listed on the Course Calendar. Teamwork evaluation sheets will be taken into account when teamwork grades are assigned. However, these scores will not fully determine the teamwork grade.

Drum Tutor Lite

Featured Project

Team: Yuanheng Yan, Zhen Qin, Xun Yu

Vision: Rhythm games such as guitar hero are much easier than playing the actual drums. We want to make a drum tutor that makes playing drums as easy as guitar hero. The player is not required to read a sheet music.

Description: We will build a drum add-on that will tutor people how to play the drums. We will make a panel for visual queue of the drum and beats in a form similar to guitar hero game. The panel can be a N*10 (N varying with the drum kit) led bar array. Each horizontal bar will be a beat and each horizontal line above the bottom line will represent the upcoming beats.

There will be sensors on each drum that will fire when the drum heads is hit. The drums will be affixed with ring of light that provides the timing and accuracy of the player according to the sensors.

Of course with a flip of a switch, the drum could be a simple light up drum: when the player hits the drum, that particular drum will light up giving cool effects.

The system will be on a microprocessor. Or for more versatile uses, it could be connected to the computer. And a app will be written for the tutor.