Meeting with Your TA

Description

By the Thursday of the third week, you must have a project approved, and should be ready to get working! At this time, you'll need to log into PACE and submit your schedule for the semester. Please be sure to make this as accurate as possible because once it's submitted, it can only be changed manually. Making a block of your schedule red means that you are unavailable during that time.

Once each person on your team has submitted their schedule, your TA will be able to easily check for available times to schedule a weekly meeting. Your TA should contact you, usually by the fourth week, via email, to set up a weekly meeting schedule at mutual convenience. During the first weekly meeting, your TA will assign your team a locker and a lab kit.

Weekly meetings with your TA are required and will be held throughout the entire semester until demonstrations are completed. Your TA is your project manager. The "homework" of the course consists of preparing for the weekly meetings. Your TA will evaluate your lab notebook each week, provide feedback, and recommend improvements. At each meeting you will be expected to present your progress since your last meeting, plans for the coming week, and any technical or administrative questions you need to discuss with your TA. You are expected to arrive on time and prepared to make good use of your time with your TA. Your TA may require that each team member to fill out the Progress Report Template and submit it to them prior to each weekly meeting.

Requirements and Grading

Attendance and participation in weekly meetings is required and will affect Teamwork and Lab Notebook scores. If you can't make it to a particular weekly meeting, it is your responsibility to inform your TA prior to the meeting time and set up an alternate time.

Submission and Deadlines

Your schedule must be submitted by the end of the third week of class and you will receive an email from your TA shortly after. Your first meeting with your TA should be during the fourth week of the semester.

Assistive Chessboard

Featured Project

Problem: It can be difficult for a new player to learn chess, especially if they have no one to play with. They would have to resort to online guides which can be distracting when playing with a real board. If they have no one to play with, they would again have to resort to online games which just don't have the same feel as real boards.

Proposal: We plan to create an assistive chess board. The board will have the following features:

-The board will be able to suggest a move by lighting up the square of the move-to space and square under the piece to move.

-The board will light up valid moves when a piece is picked up and flash the placed square if it is invalid.

-We will include a chess clock for timed play with stop buttons for players to signal the end of their turn.

-The player(s) will be able to select different standard time set-ups and preferences for the help displayed by the board.

Implementation Details: The board lights will be an RGB LED under each square of the board. Each chess piece will have a magnetic base which can be detected by a magnetic field sensor under each square. Each piece will have a different strength magnet inside it to ID which piece is what (ie. 6 different magnet sizes for the 6 different types of pieces). Black and white pieces will be distinguished by the polarity of the magnets. The strength and polarity will be read by the same magnetic field sensor under each square. The lights will have different colors for the different piece that it is representing as well as for different signals (ie. An invalid move will flash red).

The chess clock will consist of a 7-segment display in the form of (h:mm:ss) and there will be 2 stop buttons, one for each side, to signal when a player’s turn is over. A third button will be featured near the clock to act as a reset button. The combination of the two stop switches and reset button will be used to select the time mode for the clock. Each side of the board will also have a two toggle-able buttons or switches to control whether move help or suggested moves should be enabled on that side of the board. The state of the decision will be shown by a lit or unlit LED light near the relevant switch.