Meeting with Your TA

Description

By the Thursday of the third week, you must have a project approved, and should be ready to get working! At this time, you'll need to log into PACE and submit your schedule for the semester. Please be sure to make this as accurate as possible because once it's submitted, it can only be changed manually. Making a block of your schedule red means that you are unavailable during that time.

Once each person on your team has submitted their schedule, your TA will be able to easily check for available times to schedule a weekly meeting. Your TA should contact you, usually by the fourth week, via email, to set up a weekly meeting schedule at mutual convenience. During the first weekly meeting, your TA will assign your team a locker and a lab kit.

Weekly meetings with your TA are required and will be held throughout the entire semester until demonstrations are completed. Your TA is your project manager. The "homework" of the course consists of preparing for the weekly meetings. Your TA will evaluate your lab notebook each week, provide feedback, and recommend improvements. At each meeting you will be expected to present your progress since your last meeting, plans for the coming week, and any technical or administrative questions you need to discuss with your TA. You are expected to arrive on time and prepared to make good use of your time with your TA. Your TA may require that each team member to fill out the Progress Report Template and submit it to them prior to each weekly meeting.

Requirements and Grading

Attendance and participation in weekly meetings is required and will affect Teamwork and Lab Notebook scores. If you can't make it to a particular weekly meeting, it is your responsibility to inform your TA prior to the meeting time and set up an alternate time.

Submission and Deadlines

Your schedule must be submitted by the end of the third week of class and you will receive an email from your TA shortly after. Your first meeting with your TA should be during the fourth week of the semester.

Intelligent Texas Hold 'Em Robot

Xuming Chen, Jingshu Li, Yiwei Wang, Tong Xu

Featured Project

## Problem

Due to the severe pandemic of COVID-19, people around the world have to keep a safe social distance and to avoid big parties. As one of famous Poker games in the western world, the Texas Hold’em is also influenced by the pandemic and tends to turn to online game platform, which, unfortunately, brings much less real excites and fun to its players. We hope to develop a product to assist Poker players to get rid of the limit of time and space, trying to let them enjoy card games just as before the pandemic.

## Solution Overview

Our solution is to develop an Intelligent Texas Hold’em robot, which can make decisions in real Texas poker games. The robot is expected to play as an independent real player and make decisions in game. It means the robot should be capable of getting the information of public cards and hole cards and making the best possible decisions for betting to get as many chips as possible.

## Solution Components

-A Decision Model Based on Multilayer Neural Network

-A Texas Hold'em simulation model which based on traditional probabilistic models used for generating training data which are used for training the decision model

-A module of computer vision enabling game AI to recognize different faces and suits of cards and to identify the game situation on the table.

-A manipulation robot hand which is able to pick, hold and rotate cards.

-Several Cameras helping to movement of robot hand and the location of cards.

## Criterion for Success

- Training a decision model for betting using deep learning techniques (mainly reinforcement learning).

- Using cv technology to transform the information of public cards and hole cards and the chips of other players to valid input to the decision-making model.

- Using speech recognition technology to recognize other players’ actions for betting as valid input to the decision model.

Using the PTZ to realize the movement of the cameras which are used to capture the information of pokers and chips.

- Finish the mechanical design of an interactive robot, which includes actions like draw cards, move cards to camera, move chips and so on. Utilize MCU to control the robot.

Project Videos