Meeting with Your TA

Description

By the Thursday of the third week, you must have a project approved, and should be ready to get working! At this time, you'll need to log into PACE and submit your schedule for the semester. Please be sure to make this as accurate as possible because once it's submitted, it can only be changed manually. Making a block of your schedule red means that you are unavailable during that time.

Once each person on your team has submitted their schedule, your TA will be able to easily check for available times to schedule a weekly meeting. Your TA should contact you, usually by the fourth week, via email, to set up a weekly meeting schedule at mutual convenience. During the first weekly meeting, your TA will assign your team a locker and a lab kit.

Weekly meetings with your TA are required and will be held throughout the entire semester until demonstrations are completed. Your TA is your project manager. The "homework" of the course consists of preparing for the weekly meetings. Your TA will evaluate your lab notebook each week, provide feedback, and recommend improvements. At each meeting you will be expected to present your progress since your last meeting, plans for the coming week, and any technical or administrative questions you need to discuss with your TA. You are expected to arrive on time and prepared to make good use of your time with your TA. Your TA may require that each team member to fill out the Progress Report Template and submit it to them prior to each weekly meeting.

Requirements and Grading

Attendance and participation in weekly meetings is required and will affect Teamwork and Lab Notebook scores. If you can't make it to a particular weekly meeting, it is your responsibility to inform your TA prior to the meeting time and set up an alternate time.

Submission and Deadlines

Your schedule must be submitted by the end of the third week of class and you will receive an email from your TA shortly after. Your first meeting with your TA should be during the fourth week of the semester.

VoxBox Robo-Drummer

Featured Project

Our group proposes to create robot drummer which would respond to human voice "beatboxing" input, via conventional dynamic microphone, and translate the input into the corresponding drum hit performance. For example, if the human user issues a bass-kick voice sound, the robot will recognize it and strike the bass drum; and likewise for the hi-hat/snare and clap. Our design will minimally cover 3 different drum hit types (bass hit, snare hit, clap hit), and respond with minimal latency.

This would involve amplifying the analog signal (as dynamic mics drive fairly low gain signals), which would be sampled by a dsPIC33F DSP/MCU (or comparable chipset), and processed for trigger event recognition. This entails applying Short-Time Fourier Transform analysis to provide spectral content data to our event detection algorithm (i.e. recognizing the "control" signal from the human user). The MCU functionality of the dsPIC33F would be used for relaying the trigger commands to the actuator circuits controlling the robot.

The robot in question would be small; about the size of ventriloquist dummy. The "drum set" would be scaled accordingly (think pots and pans, like a child would play with). Actuators would likely be based on solenoids, as opposed to motors.

Beyond these minimal capabilities, we would add analog prefiltering of the input audio signal, and amplification of the drum hits, as bonus features if the development and implementation process goes better than expected.