Soldering Assignment

Description

The soldering assignment is a basic soldering exercise that ensures all ECE 445/ME 470 students understand how to solder surface-mount and through-hole devices. Students will be provided with the necessary PCB, components, solder, flux, etc. The details of the soldering assignment can be found in the assignment sheet.

Your end product should look similar to the following. You will create a small device that blinks an LED at varying frequencies when the button is pressed, based on a potentiometer reading.

Soldering Assignment Image

Below is a series of soldering tutorials. The critical ingredient that you need to make your life easier while surface mount soldering (and through-hole too) is flux. There is liquid, water-soluble flux available in the lab. If you can't find it or don't know what it looks like, ask a lab staff member or TA for help.

Requirements and Grading

The soldering assignment is worth 10 points and is graded via inspection by a TA or Lab Staff member. Students are allowed to make as many attempts as necessary to complete the assignment.

Submission and Deadlines

The soldered PCB must be presented to a course staff member before the deadline listed on the Course Calendar.

Video Tutorials

Below are a few public video tutorials on Soldering. There is also a text description of how to solder on the soldering assignment doc linked above.

Through-hole (THT) and surface-mount (SMD) soldering tutorial:

Tutorial on using the various types of flux:

Tutorial on using wick to remove solder:

Tutorial on using a heat gun:

LED Cube

Featured Project

LED technology is more advanced and much more efficient than traditional incandescent light bulbs and as such our team decided we wanted to build a device related to LEDs. An LED cube is inherently aesthetically pleasing and ours will be capable of displaying 3D animations and lighting patterns with much increased complexity compared to any 2D display of comparable resolution. Environmental interaction will also be able to control the various lighting effects on the cube. Although our plan is for a visually pleasing cube, our implementation can easily be adapted for more practical applications such as displaying 3D models.