Course Websites
CS 415 - Game Development
Last offered Spring 2023
Official Description
A team and project-based course on the technical aspects of video game development and game engine internals: geometric modeling, game physics and AI, shader programming, real-time physically based rendering, and software engineering practices within the game industry. The central focus of the course is the development of a game by teams of 3 to 5 students. The course strongly emphasizes code development using a modern game engine. Students will gain skills necessary to develop games and to develop game engines. Course Information: 3 undergraduate hours. 4 graduate hours. Prerequisite: CS 225.
Related Faculty
Title | Section | CRN | Type | Hours | Times | Days | Location | Instructor |
---|---|---|---|---|---|---|---|---|
Game Development | GDG | 74907 | LCD | 4 | 1100 - 1215 | T R | 4029 Campus Instructional Facility | Eric Gene Shaffer Luther Tychonievich |
Game Development | GDU | 74906 | LCD | 3 | 1100 - 1215 | T R | 4029 Campus Instructional Facility | Eric Gene Shaffer Luther Tychonievich |