Team Contract Fulfillment :: ECE 445 - Senior Design Laboratory

Team Contract Fulfillment

Description

The team contract fulfillment assignment is a document describing whether the obligations set out in the team contract were met. Project groups should write no more than 2 pages double spaced. This document should have five brief sections each of which corresponds to a section in the team contract:

Project Goals: This section should begin with a short description of what you planned on building at the start of the semester. What were the goals of your project? You should elaborate on whether these goals were met.

Expectations: This section should address whether the expectations set in the “Expectations” section  in your team contract were met. Essentially, were the ground rules your team set out at the start of the semester followed?
Roles: At the beginning of the course, your team outlined roles as part of the team contract. Please describe what your roles are now and–if your roles changed–how they evolved as the semester progressed. Did you assign a leader? Were pieces of the project tackled as a group or individually? Why?
Agenda: How did your team make decisions about the project? How were goals set? When an issue with the project came up, how did your team plan to fix it?
Team Issues: This section should cover team-related issues that your group encountered during the course. What sort of problems did you run into? How were they dealt with? Was the process set out in the team contract followed?  In hindsight could you have done things differently to have a better team experience?

Requirements and Grading

Each section is worth 4 points. Points are awarded based on thoroughness. A section that adequately addresses the questions above will receive 4 points.

Submission and Deadlines

The team contract fulfillment document is a group assignment and should be submitted on canvas before the deadline listed on the Calendar.

Drum Tutor Lite

Zhen Qin, Yuanheng Yan, Xun Yu

Drum Tutor Lite

Featured Project

Team: Yuanheng Yan, Zhen Qin, Xun Yu

Vision: Rhythm games such as guitar hero are much easier than playing the actual drums. We want to make a drum tutor that makes playing drums as easy as guitar hero. The player is not required to read a sheet music.

Description: We will build a drum add-on that will tutor people how to play the drums. We will make a panel for visual queue of the drum and beats in a form similar to guitar hero game. The panel can be a N*10 (N varying with the drum kit) led bar array. Each horizontal bar will be a beat and each horizontal line above the bottom line will represent the upcoming beats.

There will be sensors on each drum that will fire when the drum heads is hit. The drums will be affixed with ring of light that provides the timing and accuracy of the player according to the sensors.

Of course with a flip of a switch, the drum could be a simple light up drum: when the player hits the drum, that particular drum will light up giving cool effects.

The system will be on a microprocessor. Or for more versatile uses, it could be connected to the computer. And a app will be written for the tutor.

Project Videos