Project

# Title Team Members TA Documents Sponsor
72 Smart Keys/Key Box
Jacob Connor
Mehul Kaushik
Yingtong Hu
William Zhang design_document1.pdf
design_document2.pdf
design_document3.pdf
final_paper1.docx
final_paper2.pdf
other1.pdf
presentation1.pptx
proposal1.pdf
Group: Jacob Connor(jacobpc3): in-person, Mehul Kaushik(mehul2): online till march end, Yingtong Hu(yh15): online
# Problem:
My dad works at a car dealership, and they have a central location where they keep keys to the cars on the lot. Unfortunately, employees sometimes misplace the keys, forget to return them after using them for test drives, or the keys could even be stolen. Replacing keys takes time and money, and also poses a security concern.
# Solution Overview:
To combat all of these issues I'm proposing a smarter set of keys and a key box to house all of these and house some of the system's features. The keys would be able to be located by making sounds when looking for them. The key box system would be able to activate, deactivate the keys and give a direction to the key which the user is looking for. So we would need our keys and key box system to have the following:

- A speaker that make sounds when the user is looking for the key (on keys)

- A device sends out signals to the compass when the key is tracked (on keys)

- A device received signals from the key box of activation and deactivation (on keys)

- A switch that controls the activation and deactivation of the keys (on keys)

- A compass that receives signals from the key and gives directions to the key which is missing (on key box)

- A central processing system that sends out signals that activate or deactivate the keys that are out of distance range, which means they are too far away to be found or stolen (on key box)

# Speaker
The speakers would be small enough to be put on the keys and powered by motors that are remotely controlled by the key box. When the user presses the button or clicks on the key box, the speaker will make sounds that large enough to be heard.
# Compass
Keys would send out signals to the key box when tracked, then the key box would have a direction of the specific key, thus helping the user to find the key. (We are still weighing our options for how we should accomplish this, but currently thinking about using a microwave receiver/transmitter.)
# Controller module
This module controls the activation and deactivation of keys. Keys will have an inner switch on each of them that can only be turned up and off by this module. The switch would receive signals from this module and work as the signals indicate.
# Key Deactivation
For cars with physical keys, we could use actuators that extend a metal piece into place that prevents the key from entering the car's key hole. This would mean the key activation module may sit on the key as a jacket-like casing. For keys with no physical keys that solution would be slightly different (like disabling the key fob’s ability to unlock the vehicle so that they couldn’t reach the push button start.)
# Criterion for Success:
- Keys that are within certain distance can be tracked easily by sound and direction hints

- Keys that are out of the distance range after a specified amount of time and are unaccounted for will be deactivated automatically (for example, if the salesman forgets where the keys are and loses them, there’s a chance they were stolen and should be deactivated, but if the car was purchased by a customer, obviously the key would still be gone but should not be deactivated)

- Keys are small, so all the implementations on the keys should be small enough for keys to carry.

- The ability to handle a large quantity of keys

LED Cube

Michael Lin, Raymond Yeh

LED Cube

Featured Project

LED technology is more advanced and much more efficient than traditional incandescent light bulbs and as such our team decided we wanted to build a device related to LEDs. An LED cube is inherently aesthetically pleasing and ours will be capable of displaying 3D animations and lighting patterns with much increased complexity compared to any 2D display of comparable resolution. Environmental interaction will also be able to control the various lighting effects on the cube. Although our plan is for a visually pleasing cube, our implementation can easily be adapted for more practical applications such as displaying 3D models.