Neo Vasudeva (neov2) ECE 120
Mehul Dugar (mdugar2) ECE 120
INTRODUCTION
Statement of Purpose:
Badminton coaching is extremely expensive and time consuming, Footworx attempts to save the user the money they might spend on hiring a coach and gives them the convenience of using it whenever and wherever.The device we propose is a lightweight, foldable, and portable training device that optimizes badminton footwork training experience by using a combination of lights and sound. It can be saddled on the badminton net and can direct footwork on both sides of the court. The fabric based device, that consists of lamps and a speaker placed on a cloth with the lines of a badminton court painted or sewn, should be hung on the net towards the player. It directs footwork by lighting lamps in one of many corners of the court and also specifies the shot type that should be hit at the highlighted corner using lights and sound. Parameters such as speed, number of movements, rest between rounds, and others can be adjusted by the user.
Background Research:
Badminton, previously considered a “hobby” sport in the US, has been one of the world’s fastest growing sports, and has embedded itself in American youth. With a surge in popularity and an inadequate supply of professional badminton coaches, it is evident that a more economical and efficient system to aid in the development of young badminton players is needed more than ever.
Over the years, various drills have been devised to improve a player’s performance, most notably footwork. Footwork is the randomized or predetermined action of moving from the center of the court to one of the many corners of the court and back to the center. Footwork drastically improves players’ agility, consistency, and stamina. However, footwork often requires a second person, typically a coach, to guide the direction of movements.
Several training devices and programs have been developed. These are either non-portable devices or are simply software programs that simulate footwork on a computer. Most fail to account for a complete set of user input parameters such as allotted time for rest or the like, while others fail to display runtime parameters such as rounds completed or the like.
Therefore, a need exists for a lightweight and portable badminton training apparatus which assists with footwork and accounts for all parameters involved in drills and represents all types of shots.
DESIGN
Block Diagram :
System Overview:
We use an Arduino with LCD display and an array of buttons for user-machine interaction, multiplexer (to control the lights), Bluetooth module for connection to Android phone, and Google Firebase to create Cloud for machine-to-machine interaction.
PARTS
Arduino UNO
RGB Lights
Multiplexer
Arduino WiFi module
Adafruit bluetooth module
PCB
POSSIBLE CHALLENGES
Connecting to Google Firebase, Developing a user interface, Synchronising all modules together.
REFERENCES
We have not used any references as such.
Attachments:
unnamed.png (image/png)
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Project Report.docx (application/vnd.openxmlformats-officedocument.wordprocessingml.document)
Project Report.pdf (application/pdf)
Project.zip (application/zip)